Mathew_Freeman
Adventurer
I think the key issue is moving the villains around. Now that Opportunity attacks aren't so deadly (as they are only basic attacks) it's not too big a deal for a villain to take one in order to bypass a defender and hit the exposed striker.
Villains can afford to take more risks, do more unexpected things and come with better plans. Once the villains do it, rest assured players will respond in kind.
I also agree that the increased use of traps and terrain (and "static" monsters like plants) would also help with this to a great extent. Over the next few months I expect a lot of threads on making combat flow better (not least of which because I'll probably start one!)
Villains can afford to take more risks, do more unexpected things and come with better plans. Once the villains do it, rest assured players will respond in kind.
I also agree that the increased use of traps and terrain (and "static" monsters like plants) would also help with this to a great extent. Over the next few months I expect a lot of threads on making combat flow better (not least of which because I'll probably start one!)