dirklancer
Explorer
I've been working on a 4E take on d20 Modern for the last few weeks, and I thought I would post the latest version to see what people think. While it does have elements of the old version, it ended up being more of a mix of D&D Essentials and the current version of Gamma World. I tried to keep things simple, but I also tried to add a little more customization than traditional 4E. Mind you think is still a work in progress, as you will see from the unfinished sections on skills, feats, and equipment. And I am still tweaking some elements it, but opinions and suggestions would be appreciated. Here are the basics of what I am trying:
-You pick one core class that corresponds to one of the 6 ability scores. This core class gives you a special ability, skill bonuses, and a small list of powers.
-You also pick a career, that determines what skills you are trained in, another special ability, and more power options.
-Like Gamma World, the powers are divided into Novice (at-wills), Utility, and Expert (mostly encounters, but a few dailies)
-At different points in your level progression, you may change careers and even your core class. If you focus on one career, you have a more narrow range of options but you have more powerful special abilities. If you change your career and core options, you have more diversity.
-20 levels as of now, but it would be easy to add levels up to 30 if you would like.
-I tried to give the non-combat classes powers that had utility in combat, but ones that were not always a direct attack.
-You pick one core class that corresponds to one of the 6 ability scores. This core class gives you a special ability, skill bonuses, and a small list of powers.
-You also pick a career, that determines what skills you are trained in, another special ability, and more power options.
-Like Gamma World, the powers are divided into Novice (at-wills), Utility, and Expert (mostly encounters, but a few dailies)
-At different points in your level progression, you may change careers and even your core class. If you focus on one career, you have a more narrow range of options but you have more powerful special abilities. If you change your career and core options, you have more diversity.
-20 levels as of now, but it would be easy to add levels up to 30 if you would like.
-I tried to give the non-combat classes powers that had utility in combat, but ones that were not always a direct attack.