Pinotage said:
I understand that 4e is putting powers into creatures that give them more racial flavor. That's a good thing. Having said that, if you consider most of those powers as, for example, feats, you can build exactly the same mechanical and flavorful creature of the same race in 3e using only classes and feats. Take a look at my earlier example on the kobold dragon shield. It's mechanically identical, and hence has that same racial flavor.
If it's available to anybody via feats, it isn't racial flavor, now is it? You can sorta-kinda simulate race flavor text by saying, "All kobolds like to take dodge and mobility" or something, but that's not the same as having a creature that is really and honestly unique, that has a power that nobody else can emulate.
But okay, let's look at your previous analysis.
1) Short Sword Attack - pretty standard fare.
You ignored the bit about 'marking' the target if it hits, of course. I'm not entirely clear on what a mark does, but that's not 'standard fare'.
2) Dragon Shield Tactics - sounds like a feat to me.
It's a bit like one of the 3e feats, I grant you. I think what's interesting is that you get to shift when you're approached as well as when you're disengaged -- Which can be used to reflect the kobolds' jumpy, flinchy sort of personality.
3) Mob Attack - again, a feat akin to Swarm Attack and the like.
You must mean "Swarm Fighting", from Complete Warrior. And this is only vaguely like that one -- Swarm Fighting lets you share your space with other swarm fighters, and you get a bonus based on how many you share with (I think), but only others who also have the feat. It's sort of similar, but not really -- if you have kobold minions around the enemy, this Dragonshield gets a big bonus, but that wouldn't work with swarmfighting without making all the minions scarier too.
4) Shifty - ye old 5 ft. step.
5) Trap Sense - nothing unique there. Kobolds were always good with traps. So are rogues.
There's no 5' step in 4e, so Shifty is more like being able to move two squares when they use a 5' step, or something.
It's a decent translation. Of course, you did pick the most 'standard' of the kobolds we've seen. I'd like to see your feat or class ability version of the Archer's Fragile Confidence, or the Wyrmpriest's Incite Faith.
I agree that SOME of the abilities translate, like the skirmisher's sneak attack ability. I just don't think that means it's "just as good" to use feats and classes as to build unique monsters.
(I'd also note that kobolds aren't necessarily the best example -- we've only seen a tiny fraction of the MM to try to make judgements on.)
...at the same time what would a Level 16 kobold look like in 4e? Can you even create such a creature? Or is 4e aimed at targetting specific creatures at specific levels?
I think most creature types are probably aimed at a given level so that they can be used together. Having the low-level kobolds over here and then a level 14 kobold over there kind of sucks -- you can't use them together in any meaningful way.
In general, though, higher level creatures will look much the same as lower-level ones, but with more powerful effects. A level 16 monster will have two or three special powers -- just like a level 1 monster -- not a dozen.