Storm-Bringer
First Post
So your view (I'm not being snarky) is a campaign world in quantum flux?Dausuul said:If they fought Howdrowf in Castle Doomfist, and he had regular ogre stats then, and they have some way to recognize him when he tracks them down, then no, he's not a solo. His stats remain nebulous until it becomes necessary to figure out what they are, but once they've been established, he doesn't miraculously get tougher when he's by himself--or at least, not so much tougher that the PCs might notice.
Of course, in that case, why the heck is Dirk sending him after the PCs all by himself? Shouldn't Dirk pick someone with a fighting chance?
I understand what you're getting at; it will seem odd if every ogre the PCs meet who's all by himself has bad-ass solo stats, but every ogre they meet as part of a gang has regular-ogre stats. And if the PCs cut some random ogre out of the pack at Castle Doomfist, I'd probably give him regular-ogre stats and let them shred him... just the way I'd let Doomfist himself shred them if they were insane enough to pick a fight in the throne room. That sort of thing adds to verisimilitude; not every fight should be precisely calibrated to the PCs' level.
But if I'm setting up a key fight by having the ogre come after the PCs, then the ogre in question is going to be a special, extra-tough ogre handpicked for the job.
I wouldn't necessarily expect the lone ogre out in the wilderness to be the same as any other ogre. In fact, I would expect that ogre to be rather tougher than average, or they would be part of a pack like other ogres.
This is what I was getting at: Howdrowf specifically is to be the solo encounter Darkfist sends after the players. What is he before he gets sent out? Is he still a solo? This may lead to extra work having to 'stat' out other ogres or creatures at the castle to match, to keep the challenge the same. He could very well be Darkfist's lieutenent, but then you have a pack of ogres and a mini-boss, which means you will have to adjust their numbers accordingly, or add some lower-level creatures to compensate for the fewer ogres (even if Howdrowf is set as a seperate encounter, the pack of ogres and whatnot will have to be adjusted somewhat downward due to resource usage). If the players are diverted before they reach the castle, Dirk can send out Howdrowf and the numbers of ogres at the castle can be increased again. If the players go directly for Castle Darkfist, Dirk won't send out Howdrowf, and the number of ogres is larger, but no leader (maybe). I am pretty sure that if a solo is adequate for a party by itself, a solo and a regular encounter's worth of 'normal' creatures will be nigh impossible.
Either way, the composition of Dirk's ogre minions depends on the actions of the party. Of course, you can always use the magician's greatest trick, where you offer a choice but decide the outcome anyway*. For the most part, the player's probably won't notice. However, that will require you to have the stats for a standard ogre and a solo ogre handy. It may be extremely quick to add the solo template, but either way, you are adding handle time to an encounter.
To summarize, the entire world outside the character's 'sphere of perception' is in a state of flux, only to be determined when the character's act. Is that a fair assessment?
*Quick version for clarity: Magician has a coin in their right fist, offers you to choose between their hands. You choose the right hand: "I will put that one behind my back, and show you the other one!" You choose the left hand: "I will reveal that hand to you!"