Fifth Element
Legend
It's very different, because you already have a selection of "exceptional" monsters. If they give you 6 varieties of hobgoblins, that's a lot of variety to work with, all without having to take the time to add class levels or what have you to a base creature.Primal said:I beg to differ here -- I fail to see how this is any different from statting monsters in 3E, because every time you want to create an "exceptional" monster (e.g. a Hobgoblin Shieldbasher) or a "new" monster "variant", you need to work out its "unique" abilities.
I think Wormwood has it right here. This setup should allow DMs to create their own unique creatures if they have the time and inclination, but not force them to do so. Options, not restrictions.