Exactly this.Mistwell said:Often I find that what some folks here think of as hackneyed and lame is evocative and cool.
I'd rather have both: pregen creatures in the front of the book, a nice appendix of powers in the back.Lizard said:My point. Which is more useful:
6 goblin specialists+6 orc specialist
1 goblin base, 1 orc base, 12 cool powers to use as you see fit.
I bet they's not the same complainers.Pinotage said:I seem to remember not so long ago that people were moaning and complaining about having classed monsters in MM4, and now apparantly the same things is being applauded for 4e with classes being replaced by roles. Weird.
ThirdWizard said:It is very awesome.
Check it out:
Gnoll - Clawfighter, Demonic Scourge, Huntmaster, Marauder
These names invoke ideas of beastial fighters.
Hobgoblin - Archer, Warcaster, Soldier
Hobbies are bred for war. You can bet fighting a hobgoblin is quite different than fighting a gnoll.
Human - Bandit, Mage, Berserker, Guard
All walks of life, humans encompass all kinds of professions.
Flavorful monsters with unique abilities that play differently than other monsters, even of the same level. Beautiful. Because you're almost always going to be fighting multiple opponents, how boring would it be if the MM only included one kobold entry or one gnoll entry? Every gnoll encounter would be the same unless the DM statted out a special monster with levels or by giving abilities. And, we all know one of the primary goals of 4e was to lessen the amount of work for DMs. They're succeeding with spades!
So, yes, I agree! This is some of the best news for monsters we've seen, proving that WotC is getting done what was needed. Proving that they've got the stuff.
Or recognizes.Mourn said:I think nostalgia plays a bigger role than anyone cares to admit.
I don't know about running itself, but I sure as hell could do with a few less "chores".Primal said:I wonder if 5E will remove *all* DMing chores from DMs? You know, the game would run itself and you could play, too...
Really? I'm as f4nboy as they come, and I've never complained about 'one trick ponies'Primal said:I've heard many pro-4E posters claiming that characters and monsters were "one-trick" ponies in 3E, but in the light of what I've seen of 4E monsters I wonder if they still think that way.
Sorry, I'm a lazy DM -- I like the 6+6 option more than the 1,1,:12 option, too.Lizard said:My point. Which is more useful:
6 goblin specialists+6 orc specialist
1 goblin base, 1 orc base, 12 cool powers to use as you see fit.
Lizard said:Better still is a 'stock' humanoid for each type of critter, and a huge list of plug-in-powers divided by role/level (3rd level brute, 1st level controller), and the DM can play Monster Lego, combining a base creature with different powers/abilities as he sees fit. In other words, why not an Orc Picador or a Zombie Strangler?