EATherrian
First Post
Lackhand said:I really don't understand what you're complaining about. It seems that you don't like the most common, weakest form of a humanoid foe having a unique name. I'm not sure I can get behind that sentiment: You, the DM, are the only one who ever has to see that name, and as a DM, I know that I prefer having names for things to not having names for things.
Orc Skullcrusher = Orc Warrior 1. Seriously. Really, honestly, and truly.
(Hobgoblin Rousepolishers, however, are more like Hobgoblin Warrior 5. Rouses are hard to polish.)
Edit: It seems like you've nuanced your stance. As ever in matters of taste, when the specifics of naming conventions fail to please, there's not really a lot to talk about. I like many of the monstrous job-titles we've seen so far; I'm sorry they don't do it for you.
Mostly I'm from a point that if we have to have the extra names, make them useful. Personally I'd like all the info from the MM to be as generic as possible with a few examples of more powered-up individuals and rules on how to do it.
And in deference to the Rouse, I assumed that the Hobgoblin Rousepolishers were the elite scions of the Hobgoblin race, a band of enlightened goblinoids who knew the secret of their race's creation in the fabled land of Renton, guided to victory by the Rouse, a hobgoblin of incredible might and fashion sense.