Wormwood
Adventurer
If they differ in play without me having to customize them, then I count them as sufficiently different.Bagpuss said:To me Elf Archer and Elf Wardancer are not two monsters they are one.
If they differ in play without me having to customize them, then I count them as sufficiently different.Bagpuss said:To me Elf Archer and Elf Wardancer are not two monsters they are one.
Mustrum_Ridcully said:The end result is similar, but the process that got you there is different. And that is, from a playability point of view, what makes the important difference.
Pinotage said:. A gnoll marauder still hits you with its weapon, as does the 3e gnoll with the same weapon. 4e and 3e are different, and their playability is different, but mechanically the monsters are still very similar.
Pinotage
I could have sworn I wanted to add/replace playability with usability.Pinotage said:Sure. 3e monster design and 4e monster design are very different. There's no argument there. I don't agree that it makes them play any different. If they're mechanically the same, and the concepts are the same, then the playability is affected by the underlying system, not the creature itself. A gnoll marauder still hits you with its weapon, as does the 3e gnoll with the same weapon. 4e and 3e are different, and their playability is different, but mechanically the monsters are still very similar.
Pinotage
Bagpuss said:Are we sure it doesn't actually have 50 with 10 varieties of each entry or some similar mix.
To me Elf Archer and Elf Wardancer are not two monsters they are one.
Mourn said:So, it simply comes down to "I want everything to adhere to the exact capabilities of what players can/can't do." Boooooooooring.
Compared to what 4e gnolls, goblinoids, and kobolds do, their 3e versions bore me to frakkin' tears with their lack of anything mechanically interesting.
In that case, I'd say under 200 discrete monsters will end up in the book (extrapolating from page count and the images we saw from DDXP).Bagpuss said:Oh I'm not questioning the usefulness of having significantly different builds of the same monster, I just don't think it would be fair to advertise them as a different monster.
Celebrim said:Anyone in 3E could have made a 4E stat block just by not caring quite as much about getting it 'right'. As far as I can tell, 4E simply gives you permission.
Lackhand said:Does the nosepicker get Knife Eye Attack? Maybe? Please?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.