ShockMeSane
First Post
........ ::hides in shame:: .........
occam said:That's a premature assessment. We have no reason to believe that these seemingly gaping holes aren't fully covered by rules we haven't seen yet. In fact, given that these are basically the same game designers that worked on 3e, we have good reason to believe that they are. I say, chill out, and wait until the full ruleset is released before judging it a dismal failure (or the greatest thing evah).
Primal said:Except that for the most part, they're not, unless you mean 3rd party publishers who worked on 3E stuff.
hong said:Jonathan Tweet is still at WotC, isn't he?
Tuft said:Well, "exception-based design" seems to do the same thing to the rules as "points of light" does to the setting...
You have a few well-lit, well-defined areas, the points of light. They basically tell "when player A plays card B effect C happens", and not much more. All the wilderness around - the "why?":s, the "how?":s, how everything is connected by cause and effect, what happens with non-standard play, is an unknown dark that the DM has to populate as necessary.![]()
I guess that wilderness is something that some DMs will ignore, some will thrive in, and some will flounder in.
D'karr said:Andy Collins and his team are directly involved in the making of 4e. James Wyatt and his team are directly involved in the making of 4e. Bill Slavicsek is directly involved in 4e.
Bill Slavicsek was the Director of RPG R&D for 3.0.
Interestingly enough Andy Collins was pretty much the "architect" for the larger part of the changes in 3.5. In some "hater" references I've even seen 3.5 be called the House Rules for Andy Collins game.
James Wyatt was heavily involved in the development of Eberron, which was an exclusively 3.X world.
So it seems like a lot of the developers and designers for 3.5 are still working in 4e.
If you mean people like Monte Cook, and Skip Williams you are right. They don't work at WotC anymore.
However, a lot of the people that have been developing and designing for the game for the last 5 years are the ones working on 4e.
[Edit] Tweet is still at WotC.
Primal said:Indeed, I was referring to the designers who worked on 3.0 Core Rules, and IIRC only Jonathan Tweet still works at WoTC. So it's a whole new crowd working on 4E.
I have a 3.0 DMG, first printing, right here in front of me. Richard Baker, Andy Collins, and David Noonan are credited with Additional Design. Rob Heinsoo and James Wyatt are credited with "Other Wizards of the Coast RPG R&D Contributors." All those names also turn up in the 3.0 PHB credits in some places (David Noonan under Editorial Assistance, Rich Baker under Additional Design, otherwise "Other Contributors"), and several names in the 3.0 Monster Manual.Primal said:Indeed, I was referring to the designers who worked on 3.0 Core Rules, and IIRC only Jonathan Tweet still works at WoTC. So it's a whole new crowd working on 4E.
Primal said:This actually leads me to what I think will be a major issue with 4E. When every DM starts developing their own "variants" (say, Bugbear Shurikenmasters or Orc Shaman Firebreathers) I think there will be a lot of arguments over the choice of "powers". Comments like: "No, you should have used Range 4 Fire Attack that causes 2D10+CON damage... take a loot at Drgaonblood Flamebrother" or "That's a stupid power for a city guard captain... he should have something like 'Aura of Loyalty' instead of that stupid pseudo-magical 'Summon the Troops'-ability. And it should recharge whenever an opponent is bloodied, *not* on 5 and 6!" or "That's how you stat an experience NPC cleric? Change that 'Heal like Hell' ability into something more appropriate like 'Lead the Masses'!". And so on. I hope there will be a list (and a lot of examples) of "logical" ability choices for different types of your own variants, because otherwise I can see a lot of arguing taking place (especially on the forums) over how DM X or Designer Y should have given NPC/Monster Z ability W and Q instead of O and P. And try running a game to another DM, and I'm quite sure that he can't resist commenting on some of your NPCs and monsters, and even though he did it in private, I'm sure it is as annoying nonetheless ("You know, that elven scout we encountered... I think you should have based him on the Human Deathbow Archer in DMG, and not Elven Skirmisher. And I would have given him a rechargeable encounter power like 'Triple Shot' instead of 'Unlimited Energy Arrows'.").