HeavenShallBurn said:
Thing is that's exactly what you would have looked at in every previous edition of D&D, level hasalways been more important than numbers once you get to a difference of 5 or more..
That's not entirely true. Pre-3E, monsters only had a XP value and that was the only way to tell whether or not a monster was appropriate. You never went by HD as a judge.
HeavenShallBurn said:
I'm pointing out that this is a flat reversal of one of the features of D&D that has been constant for decades. An important element to the feel of the game, that unlike most other rpgs individual prowess matters far more than numbers...
Not true again either. For the non-magical classes, levels were NEVER that big a jump. A level 10 fighter with non-magical gear is weaker than a level 20 fighter with non-magical gear. However, 5 level 10 fighters I'd give great odds against the level 20 fighter and this is true across ALL editions of D&D for the non-magic users.
Furthermore, this still is true in 4E since unlike say GURPS where a 250 pt build can still lose half the time to a 150 pt build, a level 5 PC is going to wipe the floor with a level 1 PC.
It was MAGIC and Spellcasting that didn't operate on a linear scale where a level 20 mage is pretty much immune to a HUNDRED level 10 mages.
HeavenShallBurn said:
Ultimately I think we just come at the game from totally different angles, that sort of level disparity should invite a curbstomp. Increasing the range of effective monsters also means you're decreasing the visible evidence of increasing power. It's an important part of the feel that at 2nd level the PCs have a rough time fighting twice their number in orcs but at 14th level they can lay waste to a horde with thousands of orcs in it and fight dragons and liches and monstrosities from other planes the way they once did orcs and goblins.
You might be slightly exaggerating here. The TIER system is what I think ensures that. On the 4E Monster boards at WOTC people have run mock battles between creatures of different levels (but equal xp value in total) and there IS a breaking point. Basically, if you're 10 levels above, no amount of luck will help as the inherent defenses are just too much. Even at 8 or 9 difference, the battles drag on too long given how often the PC hits etc.
For example, people have done the pit fiend versus kobolds and there literally is nothing the kobolds can do to touch the pit fiend even though supposedly X amount of kobolds equal one pit fiend.
So, as an aside, does this make 4E less of a superhero game that others were worried about if (and we still haven't seen what a 5th level PC can actually do) a 5th level party still has to run away from kobolds?