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ThirdWizard said:Iron Heroes Zones are awesome. I wrote this one for my very first Iron Heroes game:
Vat of Liquid Lead (Action Zone): Strength check DC 10 to overturn a vat of boiling lead in the center of the room. 5d6 fire damage Reflex DC 20 for half in a cone 10’ long. Anyone walking into the area the round after it has been spilled must make a DC 10 Balance check or fall prone and suffer 1d6 fire damage.
I made sure to tell the players that pushing over the vat would cover anyone nearby in the boiling liquid lead, but there were no takers. So, after giving them plenty of time, the NPCs pushed it. They've been eager to use Zones ever since, for some reason.![]()
jmucchiello said:What I don't understand is how multiple monsters per encounter is new. I'm use to 6-player parties and when you send one monster against 6 PCs, combat lasts 1 round maybe 1.5 rounds. Either the monster is taken out quickly or a TPK happens because the monster is too good. There very little area in between that yields a meaningful battle lasting several rounds. No, you must have other monsters around to support the main foe just like the players need each other to support one another.
F4NBOY said:I hope encounters are simply like this:
You have 4 5th level characters, that means 20 lvls of power. If you want a hard encounter(50% chances of winnings for both sides) just put 20 1st lvl monsters, or 10 2nd level monsters.
If you want an easy/moderate encounter(75% of winning for the PC side) just put half of that, like 3 3rd lvl monsters plus a 1st level monster=10 lvls.
I don't know if something like this would be possible to achieve, but it would make creating encounter damn easy!
Kraydak said:And that is why I, personally, strongly dislike the IH zones. I see a str check DC 10 to overturn vat of boiling lead and I think 1d6 damage in a 10' cone (maybe 2d6, because damage in DnD is wonky and scaling to 1st level characters causes issues), ref DC 10 negates. We aren't talking that much lead here. Oh, and 1d4 fire damage to person touching the vat to spill it, no save.
Zurai said:So a level 20 wizard is an appropriate challenge for 4 level 5 characters?
Yeah, I thought not.
ThirdWizard said:I don't see the problem. I created the Zone, and you would create yours. There's no rule I used to determine the damage and such. The point is that it gives the PCs something interactive in the world around them with a solid benefit behind it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.