For reference purposes, here's the character builder versions of pathfinderq1's proposals (both of which look okay to me)
[sblock=Lady Snow]====== Created Using Wizards of the Coast D&D Character Builder ======
Lady Snow, level 13
Eladrin, Fighter (Knight), Eldritch Knight
Knight Option: Shield Finesse
Knight Weapon Specialization Option: Bladed Step
Proficiency: Implement Proficiency (Wand)
Sentry (Perception class skill)
Theme: Ironwrought
FINAL ABILITY SCORES
STR 13, CON 17, DEX 11, INT 22, WIS 9, CHA 16
STARTING ABILITY SCORES
STR 12, CON 14, DEX 10, INT 17, WIS 8, CHA 13
AC: 29 Fort: 27 Ref: 27 Will: 26
HP: 104 Surges: 12 Surge Value: 26
TRAINED SKILLS
Arcana +19, Athletics +13, Endurance +15, Intimidate +14, Perception +12
UNTRAINED SKILLS
Acrobatics +6, Bluff +9, Diplomacy +9, Dungeoneering +5, Heal +5, History +14, Insight +5, Nature +5, Religion +12, Stealth +6, Streetwise +9, Thievery +6
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Ironwrought Attack: Inevitable Strike
Eladrin Racial Power: Fey Step
Fighter Attack: Feywild Guardian
Multiple Class Utility: Defender Aura
Fighter Utility: Defend the Line
Fighter Attack: Glimmering Blade
Multiple Class Attack: Power Strike
Fighter Utility: Cleaving Assault
Fighter Utility 2: Eldritch Tactics
Fighter Utility 6: Ignore Weakness
Wizard Attack 7: Twist of Space
Fighter Utility 8: Shield Block
Endurance Utility 10: Reactive Surge
Eldritch Knight Utility 12: Eldritch Leap
FEATS
Shield Finesse
Level 1: Winter Walker
Level 2: Heart of the Blade
Level 4: World Serpent's Grasp
Level 6: Alertness
Level 8: Superior Will
Level 10: Vicious Advantage
Level 11: Armor Specialization (Hide)
Level 12: Fey Charge
Level 13: Improved Defenses
Level 13: White Lotus Dueling Expertise
Level 13: Intelligent Blademaster
ITEMS
Frost Longsword +3 x1
Inner Warmth Earthhide Armor +3 x1
Amulet of Physical Resolve +3 x1
====== End ======[/sblock][sblock=Oscarl Drakeclaw]====== Created Using Wizards of the Coast D&D Character Builder ======
Oscarl Drakeclaw, level 13
Human, Fighter/Ranger, Shock Trooper
Hybrid Talent Option: Fighter Combat Talent
Fighter Combat Talent Option: Tempest Technique (Hybrid)
Hybrid Ranger Option: Hybrid Ranger Reflex
Human Power Selection Option: Bonus At-Will Power
Occupation - Mariner (+2 to Perception)
Theme: Guardian
FINAL ABILITY SCORES
STR 22, CON 16, DEX 14, INT 9, WIS 14, CHA 12
STARTING ABILITY SCORES
STR 17, CON 13, DEX 13, INT 8, WIS 13, CHA 11
AC: 30 Fort: 29 Ref: 27 Will: 24
HP: 99 Surges: 10 Surge Value: 25
TRAINED SKILLS
Athletics +17, Endurance +14, Intimidate +12, Nature +13, Perception +17
UNTRAINED SKILLS
Acrobatics +8, Arcana +5, Bluff +7, Diplomacy +7, Dungeoneering +8, Heal +8, History +5, Insight +10, Religion +5, Stealth +8, Streetwise +7, Thievery +8
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Guardian Attack: Guardian's Counter
Fighter Attack: Combat Challenge
Hunter's Quarry Power: Hunter's Quarry
Fighter Attack 1: Footwork Lure
Fighter Attack 1: Knockdown Assault
Ranger Attack 1: Twin Strike
Ranger Attack 1: Hunter's Bear Trap
Ranger Utility 2: Invigorating Stride
Fighter Attack 3: Sweeping Blow
Fighter Attack 5: Rain of Steel
Fighter Utility 6: Ignore Weakness
Fighter Attack 7: Come and Get It
Fighter Attack 9: One Against Many
Endurance Utility 10: Reactive Surge
Shock Trooper Attack 11: Shocking Twister
Shock Trooper Utility 12: Assault Footwork
Ranger Attack 13: Off-Hand Diversion
FEATS
Two-Weapon Defense
Level 1: Hybrid Talent
Level 1: Net Training
Level 2: Armor Proficiency: Chainmail
Level 4: Armor Proficiency: Scale
Level 6: Toughness
Level 8: Quick Draw
Level 10: Vicious Advantage
Level 11: Mark of Warding
Level 12: World Serpent's Grasp
Level 13: Improved Defenses
Level 13: Master at Arms
ITEMS
Vanguard Net +3 x1
Badge of the Berserker +3 x1
Black Iron Wyvernscale Armor +3 x1
Rhythm Blade Short sword +2 x1
Starlight Goggles x1
Iron Armbands of Power (heroic tier) x1
Belt of Vigor (heroic tier) x1
Bag of Holding
Distance Javelin +2
====== End ======[/sblock]