This is not a character sheet, but more like a scratch pad...
I could use one more feat, either paragon or heroic
Glib Rolie (Rolen Longwind) cat burgler extroardiane. Who is occasionaly forced by circumstance to engage in such unwholesome and undigified activites as crawling around in muddy holes and stabbing things; usually when he's tried to steal some spectacularly important and vindictive persons prized possession and he needs some "free" bodyguards.
(the monsters in the dungeon of course... naturally not the PCs, his trusted and beloved friends

)
[sblock=Non-character sheet character sheet --- Im sick at home resources are limited]
elf rogue/warlock 13
paragon cat burger
acrobatic action (AP = move & standard)
body control -1 square on forced move
Powers
Cat Burgler shift 3 dex vs AC 3w+dex
Instant escape (immediate Interrupt) trigger imm, rest, or slow -> end imm, rest, or slow and shift 2
Magic Items
14, Goggles of night (darkvision)
13 shadow flow armor +3 stealth & gain concealment TSNT(m)
15 Lifedrinker +3 (drop enemy +10 temp hits)
gold 17,000
12 (13k) cloak of resistance+3 (gain resist 10 all TSNT)
"lucky" Burglers gloves (+1 theivery)
boots of striding (4.2)+1 speed
17-12-0.360-4.2
440 after magic items
Level 13
all stats +1 and dex and cha +2
Str 9 +1= 10
Dex 17 +5 = 22 (+5)
Wis 12 = 13 (+1)
Con 9+1 =10
Int 11 = 12 (+1)
Cha 15 +3 = 18(+4)
elf
dex wis
7 sq +1 feat +1 item
low light
nature percept
longbow shortbow prof
wild step (shift on difficult)
elven accuracy Encounter power
AC 10 +6 (leve) 5+5 (leather +3) 26
Fort 10 +6 (leve) 0+3 (item +3) 19
Ref 10 +6 (leve) 5+3 (item +3) +2 (rog)+2 feat 28
Will 10 +6 (leve) 4+3 (item +3) 23
Heroic Feats 8
Pact Initiate (Fey) train bluff, eyebite once an encounter
Nimble Blade (+1 with CA)
Elvin Precision (reroll +2)
Paragon Feats (max 5)
Combat Anticipation (+1 vs close, ranged, area attacks)
Defensive Advantage (+2 to defenses when have CA)
Evasion (missed ref/ac area close attack no damage)
Fleet Footed (speed +1)
???
rogue
12+10(con)+60 =82/41/20
surges 6
trained: Acro, Athl, Insight, Perception, Stealth Theivery
+2 Ref
Dagger, Shuriken, Shortsword, Longbow, Shortbow
First Strike - CA vs all not yet gone
Rogue Tactics Artful Dodger (cha to AC vs AoO)
R Weap Talent (dagger+1, shuriken 1d6)
Sneak Attack +3d6
skills
Acrobatics 6(level)+5(trained)+6(dex)-1(armor) +16
Athletics 6(level)+5(trained)+0(str)-1(armor) +10
Bluff 6(level)+5(trained)+4(cha) +14
Endurance 6(level)+0(con)-1 armor +5
Steath 6(level)+5(trained)+6(dex)+3(armor) -1 armor+19
Perception 6(level)+5(trained)+1(wis)+2(race) +14
Theivery 6(level)+5(trained)+6(dex)+1(gloves)-1armor +17
Basic Attack
Lifedrinking Shortsword +3
+6dex+6level+3prof+3magic=+18 1d6+3
w/CA +18 4d6+3
Power 2 / 4(P,13,7,3) / 3(9,5,1) / 4(P,10,6,2)
Deft Strike move 2 then Dex vs AC and 1W+dex
+18 1d6+8
Sly Flourish Dex vs AC and W+dex+cha
+18 1d6+12
Enc
Cat Burglers gambit shift 3, dex vs ac, shift to square adj target
+18 3d6+8
Eyebite
+6+4 =+10 vs will 1d6+4 and invisible to opponent
13 Tornado Strike Dex vs AC two opponents Hit: 2w+dex and slide 1+cha AND move 3 afterward
TWICE +18 2d6+8 and slide 5 and move 3
7 Sand in the eyes Dex vs Ref, 1w+dex and target blinded TENT
+18 1d6+8 & blind TENT
3 Bait and Switch Dex vs Will 2w+dex, switch places with target and shift CHA mod squares
+18 2d6+8, switch and shift 4
Ult
2 Tumble (shift 1/2 speed=4) encounter
6 Ignoble Escape (not marked shift speed 9) encounter
10 shadow stride (at will)
Daily
9 Knockout Dex vs Fort 2W+dex and unconcious (save ends) til damaged; half and dazed
+18 2d6+8 unc|half and dazed
5 Walking Wounded Dex vs Fort 2W+dex and prone if moves more than half speed falls prone at end; half
+18 2d6+8
1 Easy Target Dex vs AC 2W+dex and slowed and grants me CA(save ends) ; half and CA TENT
+18 2d6+8
[/sblock]