I've been having trouble connecting to ENWorld for the last couple of days, plus also been a bit busy (why is it always that when you're on vacation from both university and work, you get more busy than ever?), but here's what I've got so far for a dwarven paladin:
[sblock=Character block]Dwarf Paladin 13 (Hospitaler) of Kord
Str 13 (3) +1 = 14 (+2/+8)
Dex 11 (1) +1 = 12 (+1/+7)
Con 15 (7) +3 = 18 (+4/+10)
Int 9 (1) +1 = 10 (+0/+6)
Wis 13 (3) +5 = 18 (+4/+10)
Cha 15 (7) +3 = 18 (+4/+10)
Init +7; Speed 5
Insight +10, Perception +10, low-light vision
HP 115; Bloodied 57
18 Surges per Day, value 33
Resist 10 Poison
AC 30 (+3 Plate; Shield & Spec); Fortitude 24 (amulet, class), Reflex 24 (amulet, class, shield & spec), Will 24 (amulet, class)
Skills (Check penalty -2, included in Endurance)
Diplomacy +15, Dungeoneering +12, Endurance +10, Heal +15, Insight +15, Religion +15
Feats:
Durable
Dwarven Durability (P)
Dwarven Weapon Training
Healing Hands
Kord's Favor
Quick Draw
Shield Specialization (P)
Toughness
m Melee basic Attack with Warhammer (standard; at-will) * Weapon
+13 vs AC; 1d10+7 damage
M Bolstering Strike (standard; at-will) * Divine, Weapon
+15 vs AC; 1d10+9 damage AND gain 4 temp HP
M Enfeebling Strike (standard; at-will) * Divine, Weapon
+15 vs AC; 1d10+9 damage AND -2 to attack untill end of its turn if marked
M Invigorating Smite (standard; encounter 3) * Divine, Healing, Weapon
+15 vs Will; 2d10+9 damage AND heal 9 if Bloodied AND Bloodied allies within 5 heal 9
M Benign Transposition (standard; encounter 7) * Divine, Teleportation, Weapon
Switch places with ally within 4 squares AND attack enemy within reach after teleportation
+15 vs AC; 2d10+9 damage
M Entangling Smite (standard; encounter 13) * Divine, Weapon
+15 vs Will; 2d10+9 damage AND immobilized untill end of X's next turn
M Warding Blow (standard; encounter P) * Divine, Weapon
Against marked creature, +15 vs AC; 2d10+9 damage AND each ally within 5 can make a saving throw
R On Pain of Death (standard; daily 1) * Divine, Implement
Range 5; +13 vs Will; 3d8+7 damage AND 1d8 damage once per round after attacking (save ends)
Miss: half damage AND 1d4 damage once per round after attacking (save ends)
C Hallowed Circle (standard; daily 5) * Divine, Implement, Zone
Close burst 3, enemies only; +13 vs Reflex; 2d6+7 damage
Effect: Zone of bright light, X and allies gain +1 power bonus to all defenses untill end of encounter
C Crown of Glory (standard; daily 9) * Divine, Implement, Radiant
Close burst 1, enemies only; +13 vs Will; 2d8+7 radiant damage
Effect: enemies that start adjacent are slowed untill end of X's next turn (sustain minor)
Martyr's Blessing (immediate interrupt, when adjacent ally is hit by a M or R attack; daily utility 2) * Divine
X is hit by the attack instead
C Wrath of the Gods (minor; daily utility 6) * Divine
Close Burst 1; X and allies gain +4 to damage until end of encounter
R Cleansing Spirit (minor; encounter utility 10) * Divine
Range 5, X or an ally; target makes a save with a +2 bonus
Healing Font (minor; daily utility P) * Divine, Healing
Untill end of encounter, when X attacks and hits at least one creature on his own turn, one ally within 10 heals 4d6[/sblock]
Equipment
Dwarven +3 Plate Armor (lvl 12) (Daily * Healing) Free Action, heal surge value
Amulet of Health +3
+3 Warhammer of Terror (lvl 14) (Daily * Fear) Free action when hits, -2 to all Defenses (save ends), +3d8 crit
Magic Holy Symbol +3 (9k gp)
Shield of Defiance (3,4k gp) (Daily * Healing) Immediate Reaction when hit by a critical, spend healing surge
Belt of Heroic Vigor (520gp)
Standard Adventurer's Kit (15gp)
I'll try my best to do skills, feats and equipment today. Plus think up a name and some backstory.