[4e][Paragon] Kombat Kraziness (closed)


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I'm going out of town and afk for a few days from tomorrow. I'll be back on Monday. Tharos will maintain the wall of flames as long as it seems useful. If there's danger of melee attacks, he'll shift and use push or immobilization powers (thunderlance or thunderwave if he can get more than two enemies in the blast, icy rays if it's just one or two) to avoid getting hit again. If there's no imminent melee threat, he'll just blow stuff up.
 

Okay, the results of those actions are up.

Now it's Narbel, the Stormrage Shambler, Torment, and then back to the top. If you just want them to wack at the cages to set up a guarenteed escape, then the rest of round should pass without many major map changes.

But I'm going to wait a day or so to see if IG will post. Covaithe, it'd be nice to see an action posted before you go.
 


Sorry I've disappeared without notice. Real life called and said it was my turn for an emergency, so I had to move on REALLY short notice. Thankfully I managed to steal a few moments at my mother's house to leave this message, since EN World is blocked from work and I couldn't do it there.

Anyway, I'm scheduled for an internet install on Friday, so if all goes well I should be back online then. If you wouldn't mind continuing to NPC Narble until then, I should be able to catch up when I'm fully connected.

Thanks for the patience, and I apologize for real life slapping me in the face like that. Be back this weekend, hopefully.


-IG
 


Sorry about the bad news, but thanks for the heads up.

Since you're fine with the NPCing, I'll just finish off the round ASAP.
 


Okay, Graf action and Covaithe's delay are up. We just need Dalamar to post, and then it's the choker, Evilhalfling's and covaithe's actions can be processed, and then the big mess of monsters go.

And, wow, I have to figure out a better way to draw walls and temporary effect things. Making another wall thing that goes over the water is going to be annoying. Drawing stuff just doesn't work when you make the map the by drawing stuff. Next time, I should probably make those things in a another program and then load them as background or object things. I guess I'll have to make some lightning wall tokens and load twenty of them in, or something. Hmm, bringing it in as a object would be better, I guess, since those can be rectangles. I'll only need 4 that way.

Does anyone have some Maptool tips? I'd have a much easier time if I could just move the drawn background elements into a protected layer or something.
 

I know nothing about maptools, and I regularly draw lines and wind up permenently defacing my map.

I have managed to put stuff in other layers (using that layers tool that sometimes appears in the upper right) and then delete them later... I think.
 

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