[4e][Paragon] Kombat Kraziness (closed)

She's about to go; I'm working on a post for Starwinds and the bulk of the monsters. But she moves by teleporting via Tree Stride.
 

log in or register to remove this ad

okay new plan. I was going to help Xax, but he doesn't seem to need it, plus it looks like no one is restrained.
So Boom. Solar wrath is just a crazy power.
 

Sorry about the delay. I didn't quite finish my post before I had to go. And then, while hiking, I changed my mind about the actions of some of the monsters.
 


It's not that bad. I actually didn't go with that plan either; the thorn bursts from the BBs are not friendly fire safe, so that plan stopped looking so good once I had the monsters in front of me. But taking an OA to advance one of the briars was still useful.

And your character is fine, at least.
 
Last edited:

Hope I haven't posted too early (sorry bout that btw).

If Tharos has trouble shaking the Eladrin (eladrin 2) Glib can/will spend an AP. With the move from cat burglar I can get anywhere within 8 before using a power.

If it's not so serious (which is my current thinking)
I'll probably just move a couple, flank Sand-in-the-Eyes Eladrin 2, once she's blinded people can slip away from her without trouble/and or use ranged/area powers without her threatening to AoO (right?). Oh, and once she's blinded I can tear her apart next round to.​
If the BWD's aura's a problem and/or the situation is more serious I can use tornado strike
AP:move to flank Eladrin 2 and Tornado Strike Eladrin 2 (melee) and BWD (rangeD) -> if I hit BWD she (it?) slides 3 away, so we can push her away and get rid of that aura.

And I can also move Eladrin 2 somewhere (next to Narbel?) if I connect with tornado
Assume that even with two attacks against two different opponets I only get sneak attack damage once, right?doesn't matter, can't get CA vs BWD....
 
Last edited:

Yeah, you can only sneak attack once per round.

Based on what you know so far, there will be no problems with Tharos shifting away from the dryad. He'll be able to leave the aura squares without problems - it's entering them that causes damage.

It's not a huge problem to post early, but I'd rather you post closer to when it will be your character's turn. Knowing what other people plan to do is useful, and helps teamwork. But knowing what the rolls are is a bit less cool. Bonuses (or defense debuffs) can be applied with extreme precision if other players' rolls are known in advance, for instance.

Obviously, we're not going to go one at time - PbP combat already takes forever - so the problem can still creep in anyway. And faster is better. Naturally, if you expect to unavailable in the near future, then by all means post something now.

--------------------------------

Reed has a Misty Step thing ready to go from Eladrin 1's death.

-------------------------------------

I'd like for players to submit orders for Torment. And Narbel, if IG doesn't show up soon.
 

Suggestions for Torment and Narbel, if needed...

Narbel moves to attack the remaining "Eladrin", ending movement just E of E1, using Crushing Blow

Torment moves 2 squares S of Xak and attacks the choker with Beat them Into the Ground, giving most allies a chance to knock enemies prone, or uses Lion's Roar to heal Xak.
 



Remove ads

Top