[4e][Paragon] Kombat Kraziness (closed)

Is there a save for being forced through the wall? The DMG uses a lot broader definition for saves and forced movement than the PHB. Anyone have a rules citation or thread on the matter?
 

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thanks for the retarget victim.

3 bloodied foes? - we should probably try and finish one off.
BB2 looks like a good candidate, too bad xax and glib cant shift to flank, unless someone has a push/slide power.

i'll move closer and throw something, although dropping a daily blade barrier could cause a lot of pain right now...
 


I'll admit I'm a bit lost as to whose turn it is as the game is moving along... I know its pretty complicated with all the enemies and PC's.

You're not waiting on my action right? It's currently round 4 and current initiative is Reed & Narbel... Stormrage will go then its Torments turn?
 

I'll admit I'm a bit lost as to whose turn it is as the game is moving along... I know its pretty complicated with all the enemies and PC's.

You're not waiting on my action right? It's currently round 4 and current initiative is Reed & Narbel... Stormrage will go then its Torments turn?

Yep. I'll do the full results and update for Erdric, Reed, Narbel, and the Stormrage, then it will be your turn - and the that of the other high initiative PCs.
 


Is there a save for being forced through the wall? The DMG uses a lot broader definition for saves and forced movement than the PHB. Anyone have a rules citation or thread on the matter?
I hate to put it this way... but if you don't know.... I don't think anyone knows.

My theory would be that its a lot like being chucked through a cloud of daggers, no save. The whole pushed->pits->free save thing is because deep pits and lava are all insta-death.
I *don't* think it extends beyond that to broader circumstances.
 

I think its more fun if you don't get a save. Pits are also a problem because they have a good chance of taking the target out of a fight (ie not fun)
wheras pushing people for more damage = more fun.
 


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