I think i'm almost ready. I need equipment still, but the abilities, etc are ready.
Jack Harrison
Male Human Cleric 17
Divine Oracle Paragon
Alignment: Unaligned
Deity: Sehanine
Height: 5'7"
Weight: 152 lbs
Hair: Brown, long wavy
Eyes: Brown
Skin: Tanned
Age: 24
XP:
Str: 22 (+6) +2 Racial, +4 levels
Dex: 12 (+1) +1 levels
Con: 12 (+1) +1 levels
Int: 9 (-1) +1 levels
Wis: 20 (+5) +4 levels
Cha: 13 (+1) +1 levels
Hit Points: 119/119
Bloodied: 54
Healing Surge: 27
Surges per day: 8
Initiative: +5
Speed: 7
Perception: 10
Insight: 20
Action Points: 1
AC 34
Fortitude 28
Reflex 25
Will 29
**+1 to all saves**+2 Will from class
***+1 to all saving throws***
Basic Melee Attack: +18
Damage: 1d10+10
Basic Ranged Attack: +15
Damage: 1d8+1
Skills:
Code:
Heal +10 (+5 Trained, +5 Wis)
Religion +4 (+5 Trained, -1 Int)
Insight +10 (+5 Trained, +5 Wis)
Diplomacy +6 (+5 Trained, +1 Cha)
Arcana +4 (+5 Trained, -1 Int)
Feats:
6+1 human+4 Paragon
Ritual Casting (B)
Astral Fire
Improved Initiative
Human Perserverence
Shield Proficiency (Light)
Shield Proficiency (Heavy)
Weapon Proficiency (Bastard Sword)
Weapon Focus (Heavy Blade)
Mettle
Fleet-Footed
Toughness
Sehanine's Reversal
Languages:
Common
Elven
Class and Racial abilities:
Channel Divinity - Divine Fortune - Encounter, Free Action, Personal - +1 on next attack or saving throw
Channel Divinity - Turn Undead
Healer's Lore - +5 to hp healed by healing powers
Healing Word - 2/encounter - Close Burst 10, Minor - Target can use a healing surge to gain +4d6+5 on result
Foresight - Can't be surprised - roll twice for init, use better result
Prophetic Action
Terrifying Insight - Whenever Attack against Will - roll twice use better result
Powers:
3/4/3/5 - At will, Encounter, Daily, utility powers known
At Will:
Lance of Faith - Standard, Implement, Radiant - +5 vs. Reflex - 1d8+5 Radiant damage & 1 ally gains a +2 power bonus on next attack
Righteous Brand - Standard, Weapon - +6 vs. AC - 1[w]+6 & one ally within 5 squares gains +6 power bonus to melee attack against target
Sacred Flame - Standard, Implement, Radiant - +5 vs. Reflex - 1d6+5 Radiant damage & one ally gains 9 temp hp.
Encounter:
Daunting Light (+5 vs. Reflex)
Awe Strike (+6 vs. Will)
Mantle of Glory (+5 vs. Will)
Sentinel Strike (+6 vs. AC)
Daily:
Avenging Flame (+6 vs. AC)
Divine Power (+6 vs. Fortitude)
Purifying Fire (+5 vs. Reflex)
Utility:
Sanctuary - Encounter - Target gets +5 bonus to all defences until it attacks or end of next turn
Cure Serious Wounds - Daily - Recover hp = to 2 healing surges +5
Astral Refuge - Daily
Hallowed Ground - Daily
Good Omens - Daily
Equipment:
+4 Forgemail Chainmail (16)
+4 Frost Bastard Sword (18)
Symbol of Life (17)
Cloak of Resistance +3 (12, 13k gold)
Battlestrider Greaves (13k) +1 item to movement
Gauntlets of Ogre Power (1k) - Daily - +5 power bonus to dmg
Heavy Shield of Protection (17k) - Daily - you and adjacent ally get Resist 15 to all damage until end of your next turn
+1 Crossbow
Standard adventurer's kit
Money: 640gp