Rayex
First Post
Graf said:It's not easy. Shall we hold a slot for you?
naah. I'll keep an eye on this though, and perhaps rather take one of the "non permanent" peekaboos later
Graf said:It's not easy. Shall we hold a slot for you?
Victim said:Ren, your cleric has some mistakes. Your own sheet says that you should 4 encounter attack powers, but you have 6 picked. Similarly, you have 1 too many dailies. Your attacks, defenses, skills and such don't seem to be including your level modifier. Your sword attacks should also include the +3 proficiency bonus. I'm not sure how you have +2 to saves - the racial feat is worth +1, but I don't see what else adds to all saves.
Without magic items and assuming use of a heavy shield, I think Jack should have F: 25 (10 base, +8 for half your level, +6 from STR mod, +1 from race), Reflex: 22 (10, +8, +1 for Dex, +1 race, +2 shield), and Will: 26 (10+8+5+1, +2 from class).
Cool!industrygothica said:I think I've figured out what I want to run on my turn, so go ahead and sign me up for 11th level. I won't tell you what it is though.![]()
Got it.Rayex said:naah. I'll keep an eye on this though, and perhaps rather take one of the "non permanent" peekaboos later
renau1g said:How much GP do we start with or what page is it on? Also, is there a limit to how much we can spend on 1 thing?
renau1g said:Thanks for the help Victim!
The +2 to saves comes from Human Defence Bonus +1 & Human Perserverence +1 feat bonus
Yup. Do it this way, at least for KK1.Evilhalfling said:The DMG suggests 1 item level+1 ; 1 item =level ; 1 item =level-1
and gold = to level-1 to buy other stuff.
Victim said:The human defense bonus adds to defense scores, not to saving throws.