D&D 4E 4E Player's Handbook just put on some weight!!!!


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Whizbang Dustyboots said:
At least the British never colonized a place that didn't have good food (and with good reason). So there's that, my hobbity friend.
As the French say, the British kill their meat twice: once when it's slaughtered, and again when it's cooked.

Now, I have to scour the cellar for oatcakes, as my parlour is full of hungry dwarves and a terrifying tall bloke with a sharp hat and a wagon full of explosives.
 

SInce they already moved the magic items to the PHB, they probably needed the extra room for the monsters so the players would never be syurprised or mystified by what they encountered.
 

Reynard said:
SInce they already moved the magic items to the PHB, they probably needed the extra room for the monsters so the players would never be syurprised or mystified by what they encountered.

They moved magic items into the PHB? That doesn't make any sense. And it pretty much removes ANY reason for me to buy the DMG.
 

danbuter1 said:
They moved magic items into the PHB? That doesn't make any sense. And it pretty much removes ANY reason for me to buy the DMG.

Hopefully not -- the 1E DMG is a cornicopia of awesome advice and information. There's no reason they can't do the same with the 4E one. (The 3E one wasn't bad, by the way, but it didn't go far enough, I don't think, in making it clear that the DM was the guy making the final decisions.)

ALso, I was being snarky because moving magic items to the PHB is the single most infuriating thing about 4E said so far (even more so than turning a dragon fight into a WoW raid.)
 
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