Dragonbait
Explorer
Great work so far. I know it's hypothetical, but it's still great. What skill list are you pulling from, TRRW?
Horacio said:To hit bonus seems very big for 1st level characters, between +4 and +6. But they seem correct, according to everything I've read about 4e. I guess that we will get used to that, but for now I find it curious.
Which also tell us that AC and Reflex, if not all defenses, will have the same level progression.Dr. Strangemonkey said:Forgot about that.
Also forgot that touch attacks are now agaisnt reflex saves rather than AC.
Interesting...
Fey Leap: [Move Action] - Teleport to any unoccupied square within 8 squares of your current space.
Per Encounter:
Second Wind: [Immediate Action] - When at or below Bloodied, regain 14 HP.
That irks me.Second Wind: [Immediate Action] - When at or below Bloodied, regain 10 HP.
Loincloth of Armour said:Very thoughtful work. A few questions though:
Although I have no proof, this is likely to be something Line of Sight only. A 4E goal is to cut down on 'game breaking' abilities, and being able to 'port through doors, walls, etc can be game-bending if not entirely breaking.
Star War has Second Wind as 1/day, and that gaming universe has even less healing than a standard DnD party. What made you decide Second Wind should be 1/encounter?
And from the playtest Tower under the Tor it looked like Second Wind was swift rather than immdiate as the healing only happened on their turn (IIRC).
ainatan said:That irks me.
What if the character is 1 point above Bloodied? Does he wait to be hit again so then he may heal himself??![]()
Does he bite himself dealing 1 pt of damage in order to be able to heal himself?????![]()
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Ok, but what if characters could use Second Wind anytime they wanted, and not only when below bloodied?theredrobedwizard said:That's one of the eccentricities of the system, but that's how any threshhold system is going to work, really. The theory is, HP above the Bloodied line isn't physical damage, but exertion and the like. Damage below the Bloodied threshhold is actual physical damage. Second Wind turns actual physical damage into exertion. "It's just a fleshwound" or "The cut wasn't nearly as deep as I'd thought" type stuff.
I'm working on some ideas right now involving a Cleric talent tree focused on healing, wherein they may treat any ally as Bloodied. Probably at a bit higher level, where the difference between Bloodied and Full is higher.
-TRRW
R&C confirmed a single progression (+1/2 per level) for AC, defenses, skill checks and attacks.ainatan said:Which also tell us that AC and Reflex, if not all defenses, will have the same level progression.