4th Ed reminded me of how much I like Basic, 1st and 2nd Ed.
Still like 3rd Ed, too.
Still like 3rd Ed, too.
4th Ed reminded me of how much I like Basic, 1st and 2nd Ed.
Still like 3rd Ed, too.
Welcome, brother! Especially since SJG announced today that there will be dead-tree versions of the most excellent GURPS Dungeon Fantasy series at GenCon![]()
if Pathfinder does a good job.
I have to disagree with Cirno.
You can't just blame the char-op but look at the adventures themselves.
Seriously, Paizo is somewhat infamous for "slapping on templates to bypass the CR of creatures" which DO require that you have a min-maxxed character.
Hell, pre-4E announcement, one of the main complaints against Paizo WAS the excessive need to min-max your character because of the lethality of the encounters.
I've always found that 'flavor' is what you bring to the game. My group's in the process of building a homebrew that more-or-less embraces 4e (Dragonborn, Tieflings, residuum...) and flavor's not in short supply. But it's something we're adding to the basic framework described in the rules. Isn't this how it's always been?It's not 4E - the flavour's mostly gone or been compromised for crunch or marketing reasons
Oh dear. This is so far off the mark I don't know where to begin. Wizards, Clerics, Druids are all much better than the rest. If you multi-class them you are doing your character a diservice. You can play a power house just using core as splats add little if anything to these mighty character classes.
I agree that spellcasters are easier to play in 4e; the plethora of choice once available to casters has been removed. To some this is a bug rather than a feature as system mastery is removed from the game.