Campbell
Relaxed Intensity
hong said:As soon as few enough players want to play Merlin or Gandalf, then fluff will be out of date.
This will of course lead to a debate over which brand of bat poop Gandalf and Merlin preferred to use.
hong said:As soon as few enough players want to play Merlin or Gandalf, then fluff will be out of date.
Drunken Master said:I loved 3.5., I really did. But the thrill is gone, and I will soon be leaving it for a young trophy wife, in the parlance of our times.
It's funny you should mention this one because I had only just started having static Spot and Listen numbers for all the PCs in my 3.5 campaign by the time it was revealed to be core in 4e. It was an instance of me saying, "Thank you, WotC, for taking d&d in the direction I want it to go!"Cadfan said:It was kind of like... the first time I realized that I could just declare that players were taking 10 on spot checks. That's probably in the rulebook somewhere, but I hadn't noticed it. I'd always had players roll spot. Then someone suggested to me that, rather than have this awkward "everyone roll a spot check! Oh, no one made it, umm, continue on as if nothing happened!" moment, and the resulting heightened awareness of the metagaming players, I could just assume the characters took 10.
I can't speak for D&D, but for various reasons I primiarily play (GM) Rolemaster despite it not being my preferred system. I would probably rather play RQ (mechanically much more straightforward, but has its own problems in deprotagonising players) or HARP (uses RM-style simulationism to support a more narrativist agenda, although perhaps a little incoherently), or even something like TRoS or HeroWars. Or perhaps, once it comes out, 4e.Wolfspider said:I just find it hard to believe that so many people would "hate" D&D v3.5 and yet still play it and that it would remain the most popular RPG in the world.
When I think of what distinguishes an RPG, it is the capacity of the player to contribute to a narrative. This can be done by acting out a role, or by more 3rd-person/impersonal description. Either way, I think that 4e will support it better than any earlier version of D&D, because its mechanics (deliberately? I assume so) produce many more points at which player narration is invited and applicable: use of powers, interpreting hit points, skill challenges, etc. Having recently re-read the mechanical chapter of HeroWars, it is surprising how close 4e is to that system (and there is a lot of good advice in that chapter applicable to 4e GMing, like how to describe the effects of combat without committing to results such as death or maiming which the mechanics have not yet locked down).jeffhartsell said:IMO roleplaying is the dice-less part of the game; acting out the role you play.
Xanaqui said:However, since I'm already familiar with the ins and outs of 3.x, having played/run it into LV 21+ multiple times, I'm familiar with the pitfalls, and have created work-arounds with only 1-2 pages of house rules.
BryonD said:4E has renewed my appreciation for the heights that 3E is able to achieve.