Man in the Funny Hat
Hero
I think its for a more unified combat mechanic. Currently for melee attacks we have determine AC, roll to hit, roll damage if successful, then move on. For spells we determine save DC, roll to save, adjust otherwise mandatory effects if successful.RigaMortus2 said:So I am wondering why they are revamping or making Saving Throws "more like a new thing"? Why fix it if it ain't broken?
Since they are cutting back Vancian spells, it's going to be better to have a spell combat mechanic more like melee: determine save AC (not dc), roll "to hit", apply damage/other effects if successful, then move on.