I find myself the closest thing to a 4e advocate in my group, in that I am merely extremely skeptical as opposed to uncaring or antipathic. I don't like a large number of the chances, fluff and crunch both, since this is a positive thread let me make with the positive.
Many of the basic ideas that went into 4e are ones I can support.
1) Reduced "christmas tree" and magic item dependency.
2) A unified progression for base attack bonus/defense, with class abilities modifying is another good one.
3) A unified and simplified monster design mechanic is also a good idea.
4) Action Points (I like them in Grim Tales, M&M,...the list goes on)
5) Empty Chamber problem for wizards
6) Level drain can be a pain.
7) Consolidating the Skill system
8) Fighters being more interesting.
9) Certain Class Balance efforts.
Of course, I like exactly none of the implementations of these, but the concepts are solid in and of themselves. So I suppose they get points for trying.
Many of the basic ideas that went into 4e are ones I can support.
1) Reduced "christmas tree" and magic item dependency.
2) A unified progression for base attack bonus/defense, with class abilities modifying is another good one.
3) A unified and simplified monster design mechanic is also a good idea.
4) Action Points (I like them in Grim Tales, M&M,...the list goes on)
5) Empty Chamber problem for wizards
6) Level drain can be a pain.
7) Consolidating the Skill system
8) Fighters being more interesting.
9) Certain Class Balance efforts.
Of course, I like exactly none of the implementations of these, but the concepts are solid in and of themselves. So I suppose they get points for trying.