[4e Setting] No Age for Heroes

Paka said:
I am all for the DM saying, "C'mon, Judd, you are trying to earn the duke's trust; try another skill. This one won't work for this skill challenge."

I just don't dig, "You want to try to intimidate him? Okay. roll...FAIL! You can't intimidate the duke!"

If you want to find a reason in the fiction why intimidate works, you can. Perhaps, for example, the Duke likes your spunk and wants adventurers working for him who are willing to get in a noble's face before the whole court.

IMPORTANT NOTE:

I really don't want this thread to be about auto-fails in skill challenges when it should be about Bret's awesome setting. If anyone wants to continue discussing auto-fail in skill challenges, let's take it to another thread.

Thanks.

Mary Tyler Moore stil got the job despite Lou Grant declaring "I hate spunk!"...

yeah, inditmidate should really be on the table. Instead of Auto Fail, explain to the players, "Listen, the Duke is in a superior position here, hates to be bullied, you CAN Intimidate, but there is a severe -5 to the roll." Boom. You've made Intimidation difficult... but still a possiblity and the player now knows in the RP space that the Duke hates being pushed around.
 

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Paka said:
IMPORTANT NOTE:

I really don't want this thread to be about auto-fails in skill challenges when it should be about Bret's awesome setting. If anyone wants to continue discussing auto-fail in skill challenges, let's take it to another thread.

Thanks.

I am guilty as anyone here but let's take any further auto-fail discussion into its own thread and leave this one to its dying points of light and gonzo D&D.
 




Paka said:
We're gaming again tomorrow night, so we'll have more to talk about then.
I look forward to it. :)

Do you, as a party, have any concrete goals? Not speaking of personal goals (aside from discerning what your axe is, and the Eladrin finding out what happened to his people), but the direction that you all want to go towards right now.
 

To follow up Rechan's question, how have you incorporated Quests into the game? I'm thinking of using them like Beliefs, to a degree.
 

Rechan said:
I look forward to it. :)

Do you, as a party, have any concrete goals? Not speaking of personal goals (aside from discerning what your axe is, and the Eladrin finding out what happened to his people), but the direction that you all want to go towards right now.

Right now we are just exploring our new ruins, settling the refugees in and figuring out the status quo.

We'll find our direction somewhere in there.

LostSoul said:
To follow up Rechan's question, how have you incorporated Quests into the game? I'm thinking of using them like Beliefs, to a degree.

We each have a quest that we want to complete, always trying to have one set, kind of fodder with which Bret can make an adventure, I'd think.

I am trying to stay away from a BW mindset. If I was in BW, I might be looking to kick Orcus in the junk but in D&D, I know that I'll have to wait until I'm 30th level or so. I make my quests about something I, the player, am interested in but also think about my level and what helps Bret make for a cool adventure.
 

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