Storm-Bringer
First Post
Absolutely, with a certain amount of DM input of course. Passing six skill challenges easily doesn't mean the player gets to declare themselves Ruler of the Known Universe and demand tithing from the other players.LostSoul said:Yeah, looks that way. I, too, would rather the player was the one who could initiate skill challenges and declare what success means. Oh well.

Encouraging negotiation and collaboration is definitely a step forward, but I think this may weaken the ability of the DM to put their foot down and declare something is just inappropriate. History checks have been used rather frequently in the examples. How does one determine if it is applicable or not? It is far too broad to cover most instances. Would even a fairly accomplished sage be expected to know something at every occasion that a History check would come up? The burial habits of the Orc G'lkt clan, architectural styles of the ancient Sea Elves, likely locations of planar jumpstones... Even if the DC is Hard or more, the odds of someone knowing something about all of these disparate topics is approximately zero. Evey History check would be a major retcon.
"Yeah, I studied the Mountain Dwarves pretty extensively. I think I read they used to use a portal out here in the plains at one time..."
"Oh, yeah, we were talking about the structure of Sea Elf temples the other day during sword practice"
"The diamond was resting on a treatise about Orcish Culture, which was open to a page about their religious ceremonies..."
The way skills are presented makes any concrete knowledge impossible. All knowledge of any topic is wholly contained within the character, it's just a matter of accessing the bits that apply right now.
To expand on what I mentioned earlier, not necessarily. Either the DM has a solution to the puzzle that works and the players have to discover it, or they get to use whatever seems appropriate, in which case the solution the DM came up with was wasted effort. Additionally, when applied to traps, the DM will have to have a knowledge of engineering/physics/chemistry surpassing the players.DMs will still be able to mess up perfectly good games by being dicks, yeah. They didn't get that power taken away from them.
Player: "But, that isn't possible! The specific heat of a low carbon iron alloy is..."
DM: <sigh>
There is a happy medium between "Spring loaded spear in wall trapfinding" and "Skill", I am not sure the new edition falls close enough to that medium. Where that medium falls, of course, is open to reasonable debate, as well as if the new skill rolls are close to that.