Just Another User said:
What I don't get it is, nothing the PCs did could reasonably disable the trap and yet, just because they rolled succesfully six unrelated checks the trap stopped working. WTF? At least It fit what we seen of 4e until now, a totally gamist approach without even an hint of an reasonable in-game explanation of why things happen the way they happen.
You left out the part where the ranger won the last roll (Hard difficulty) to secure the corpse together with rope so it would hold tight even when touched. In other words, the trap was disabled. That's what the 6 rolls meant. They were not unrelated, and I find it very weird and contrived that you would say that.
You were not present at the game, you have no idea what was communicated and what wasn't, and I assure you, it made sense to all of us perfectly well. We all knew the corpse was secured.
With no disrespect, it's easy to go hmmm and theorize and poke imaginary holes in a re-told account of a previous gaming session. Easy-peasy. It's quite impossible for me to actually type out EVERY LITTLE THING that went on and was tacitly understood by the players and me during this the game, unless I want to spend as much time typing as we did gaming the session (6 hours).
So, I'm gonna have to ask you for that little bit of respect that when I say, 'it made sense', you just trust me that it did, in fact, make sense, and not paint us like some loonies who accept nonsensical craziness out of nowehere. Because that is the only way we can get anything communicated and discussed without going in circles and rehashing the same point over and over and over.
Edit -> Actually you know what, the last few pages of this thread tell me that it has reached maturity; the OP got the insights that he wanted, some other people were intrigued and eventually understood what I was trying to get across, and I have certainly explained my own viewpoint to the point where I genuinely feel that it's laid out clearly enough that people who still don't get it are either purposely trying to find holes or are just meant to use other systems in the first place.
Like I say in my first post, this whole thing amounts to nothing but a simple coaching and a guide for knowing when to stop and move on to something else. If you don't need that to help you, you don't need this system. So with that, I will bow out, and wish everyone happy gaming with whatever type of skills and systems and challenges they enjoy.