4E- Starting to win me over

exile

First Post
I've tried to maintain an open mind about 4E since its announcement. My emotions in regards to the new system have varied from excitement, to disinterest, to dislike, to accepting it as a fun game (just not D&D as I like it).

Tonight however, I played in a very fun 4E game. My previous experiences with it have been limited to a trial run of 4E combat with some friends and minimal story, several delve events at Origins, and a D&D tournament game at Origins. None of these were overly fun for me.

The game tonight finally felt like D&D again. We spent most of the session getting acquainted. Some of the characters, escaped slaves all, had met during a previous session (the combat playtest mentioned previously). They consisted of a female halfling ranger; female elven rogue and female elven warlock (sisters); female tiefling cleric; and male dragonborn fighter. After escaping their slavemasters last session they fled through the jungle where tonight they met up with a male dragonborn warlord and a female halfling wizard. The group promptly rescued (i.e. bought) a male halfing drunkard from slavers.

Once established, the party was approached by two brothers who knew of the existence of a ruined mint built ages (80-90 years) past by a previous king. In exchange for the information about its location, the party agreed to return 30% of their findings to the two brothers.

What ensued was a shopping trip (mostly to equip the drunk, crab-ridden halfling), an overland trek through the jungle (with a RP encounter with a group of hunters...they were nosy about what we were looking for); I perosnally think the jungle trek would have benefited from a combat encounter. Once we reached the mint, we were unable to get the doors open, but the halflings were able to find a hole in the ceiling; this was of course preceded and followed by lots of athletics (for climbing checks) and a few falling elves. Finally inside the mint, we faced a variety of clever traps before we were ultimately attacked by kobolds. No party member went down, but both dragonborns took substantial damage, one requiring the use of a second win and healing word from the cleric.

I should also mention that instead of using the critcle rules as written we were using the crit and fumble decks from Paizo. A fumble with my sling led to it being misaligned and imposing a -4 penalty for all subsequent attacks until repaired. The card, ironically, says that a craft check is required to complete the repair. "Arrrrggggghhhhhh," I cried, "there are no craft skills in 4E." Fortunately, I still managed to be effective with my misaligned sling and eventually captured a new sling from the defeated kobold slingers.

In summary, the role-playing portions of the game played pretty much like they did with this group (or a similar group) in previous editions. Combat was, well, different. I liked that there was lots of manuevering. I liked that we had to work as a team. I still have mixed feelings about the larger number of HPs (except minions) and relatively lower damages, but I'm starting to think that even this makes for a better game. As it stands, I suspect that all of the groups that I play with will continue playing 3.5 for the present, but also start slipping in more and more 4E play (note that we play a lot of different games anyway).

Chad
 

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I hate those damn misaligned slings. :p

I played 4e as a player for the first time yesterday (been DMing mostly, which I've found quite gratifying). Fun! My ranger/cleric kicks all types of booty.
 




I think you have to be playing in a real 4e game before you can start to like it and see that it is really not that different. As your exp shows you just can’t play in a few combats and say you: I played it and it sucked.
 


Is the halfling a PC?

I hope so for its sake... otherwise.. I mean seriously, how long can anyone put up witha drunken itchy halfling??? :p

As for the craft rules: I'd say roll an INT Check.
 

As for the craft rules: I'd say roll an INT Check.

I'd go one step further and say it can be repaired by spending a standard action. Spending actions on one thing when you could be doing several other things is a pretty hefty cost.

Glad you had fun. I'm hoping to start and run a campaign with my current group. They're all pretty lukewarm to the prospect, but I may be winning them over. We'll see.
 

Wait a minute. How can a sling be misaligned?

One of the cords you hold could have snapped, and you have to adjust how you hold it to keep the pouch straight. This makes it more difficult to use effectively, since the you're holding two cords of different lengths, thus reflecting a penalty to attack.
 

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