The Little Raven
First Post
As for the craft rules: I'd say roll an INT Check.
This was what I hated about 3e's Craft rules... all crafters (regardless of the actual capabilities required to perform the trade) had to be smart. Doesn't matter if you're strong (like a smith needs to be) or good with your hands (like a woodcarver needs to be) or patient (like a glassblower needs to be)... just matters that you have a solid IQ. That's why the crafting system I wrote up for one of my players uses the Ritual system for it's basic format, but uses ability checks for the different crafts (Strength for Blacksmith, for example).