Old Gumphrey
First Post
And I don't give a crap about the player.
Done, and done.
And I don't give a crap about the player.
I find I can no longer tell when someone is genuinely trying to be serious or simply being sarcastic...![]()
You'll become bitter and cynical, but you'll only be wrong 1 in 10 times![]()
It is such a waste of time when DMs try to prance around the rules like that!
Seriously, jsut be up front with the info and be as clear and concise as you can and the game flows tons smoother.
I've seen 4E battles take twice as long and fair half as well as others due to the kind of behavior I describe.
Great narration, but I have one question. How feasible is it to expect the DM to be able to come up with all sorts of appropriate descriptions for every monster in every encounter the party faces? That was one problem I faced when I tried something along this line in my 3e games. The first few encounters worked great. But by the 4th fight, I was rapidly running out of different and ingenious ways to describe the extent someone (or something) was wounded without giving too much away. It soon became tedious and tiring to repeat myself over and over again like a cracked record, and the players quickly caught on as to what sort of status each description was referring to anyways.
I've done this, and I've had players do this. One guy had a little rattle that he would shake when his PC cast a spell, like a totem or charm.It may take a little extra time, but my players seem to appreciate when I narrate something like...
Done, and done.
I hate talking with my friends. Again, sign me up!
So you either ignore PC abilities that operate on the bloodied condition, or you keep track of all of it yourself while you're trying to DM? That sounds totally awesome, sign me up.
The characters are exploring my world; I am not simply DMing theirs. It's a very specific mindset, that's all.
I find I can no longer tell when someone is genuinely trying to be serious or simply being sarcastic...![]()
I want them to make actions as if they are down on the dirt, clad in bulky armor, with a Drow wielding a hammer trying to kill them, not the calm, cool, micro-managing hand-of-god sitting above the battlefield, like they really are.
"Hey Jack, get over in this square so that you can use this power and give me Combat Advantage so I pwnz0r this guy!"
NO. What I will not tell my players is that they are "Bloodied" (notice the capital B). When I tell them that it's now ok to use certain powers, I will let them know in no certain terms that now is the time.
The fuzzy terms help keep things "in character" or "in game". That's it.