in progress
Blind Yanwer
questions:
Always want to get more skills...
Should I get stealth trained (as I have now) or Defensive Mobility (or Human Perseverance) or Perception Trained?
I love the idea of training skills (perception, endurance, acrobatics, athletics), but I always train skills -> boring.
There is also diplomacy... but with a dragonborn warlord and paladin I'm assuming that's a non-issue?
Even when I put code blocks it keeps mucking with my spacing
[sblock=Yanwer ]
Name: Yanwer
Class: Starlock 4
Race: Human
Region: Nentir Vale
Size: Medium
Gender: Male
Deity: n/a
Alignment: Unaligned
Action Points: 1
XP: 0
Str: 8 -1
Dex: 10 +0
Con: 20 +5
Int: 16 +3
Wis: 10 +0
Cha: 14 +2
Hit Points: 47/47 Bloodied: 23
Healing Surge: 11 Surges per day: 11
Initiative: +1
Senses: nada
Speed: 6 (+4 on run)
Perception: 12 Insight: 17
Action Points: 1 (remember action surge)
AC 17
Fortitude 18
Reflex 17
Will 14
Athletics +0u, Arcana +4u, Bluff +7, Dungeoneering +1u, Endurance+6u,
History +4u, Intimidate +7,
Insight +6,
Perception +1u,
Stealth +6, Thievery +6, Streetwise +7, Swim +0u,
u=untrained
Basic Melee Attack: +2 vs. AC Damage: 1d10
Basic Ranged Attack: +2 vs. Reflex Damage: 1d8
Feats: Action Surge, Fast Runner, Improved Fate of the Void
b, Trained Skill: Stealth
Languages: Common
[sblock=[B]Racial abilities[/b]]Bonus At-Will Power: You know one extra 1st level at-will power from your class.
Bonus Feat: You gain a bonus feat at 1st level. You must meet the feat’s prerequisites.
Bonus Skill: You gain training in one additional skill from your class skill list.
Human Defense Bonuses: +1 to Fortitude, Reflex, and Will defenses.[/sblock]
[sblock=[B]Class abilities[/b]]Eldritch Blast
Star Pact -- Fate of the Void (Improved) +1 per enemy dropped +1
Prime Shot -- +1 if closer than all allies
Shadow Walk -- if move 3 squares concealed
Warlock’s Curse -- curse as minor, lasts for combat, +1d6 damage
[/sblock]
Warhammer ✦ Weapon
+2 vs AC; 1d10 damage
[sblock=Powers]
Eldritch Blast Warlock (All) Attack 1
You fire a bolt of dark, crackling eldritch energy at your foe.
At-Will ✦ Arcane, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma or Constitution vs. Reflex
Hit: 1d10 + Charisma or Constitution modifier damage.
Increase damage to 2d10 + Charisma or Constitution
modifier at 21st level.
Special: At 1st level. you determine whether you use Charisma
or Constitution to attack with this power. Once you
make that choice, you can’t change it later.
This power counts as a ranged basic attack. When a
power allows you to make a ranged basic attack, you can
use this power.
Eyebite Warlock (Fey) Attack 1
You glare at your enemy, and your eyes briefly gleam with brilliant
colors. Your foe reels under your mental assault, and you
vanish from his sight.
At-Will ✦ Arcane, Charm, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 1d6 + Charisma modifier psychic damage, and you are
invisible to the target until the start of your next turn.
Increase damage to 2d6 + Charisma modifier at 21st level.
Dire Radiance Warlock (Star) Attack 1
You cause a shaft of brilliant, cold starlight to lance down
from above, bathing your foe in excruciating light. The nearer
he moves toward you, the brighter and more deadly the light
becomes.
At-Will ✦ Arcane, Fear, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Constitution vs. Fortitude
Hit: 1d6 + Constitution modifier radiant damage. If the target
moves nearer to you on its next turn, it takes an extra
1d6 + Constitution modifier damage.
Diabolic Grasp Warlock (Infernal) Attack 1
You crook your hand into the shape of a claw, and a great talon
of sulfurous darkness forms around your enemy. It rakes fiercely
at him and drags him a short distance before dissipating again.
Encounter ✦ Arcane, Implement
Standard Action Ranged 10
Target: One creature of size Large or smaller
Attack: Constitution vs. Fortitude
Hit: 2d8 + Constitution modifier damage, and you slide the
target 2 squares.
Armor of Agathys Warlock (Infernal) Attack 1
You surround yourself in a sheath of black ice from a dark and
doleful realm. It protects you from attack and radiates fierce cold.
Daily ✦ Arcane, Cold
Standard Action Personal
Effect: You gain temporary hit points equal to 10 + your
Intelligence modifier. Until the end of the encounter, an
enemy that starts its turn adjacent to you takes 1d6 +
Constitution modifier cold damage.
Frigid Darkness Warlock (Star) Attack 3
You create a freezing black shadow around your foe, a small
taste of the icy darkness in the depths of the night sky. He is
unable to see well enough to defend himself while the shadows
cling to him.
Encounter ✦ Arcane, Cold, Fear, Implement
Standard Action Ranged 10
Target: One creature
Attack: Constitution vs. Fortitude
Hit: 2d8 + Constitution modifier cold damage, and the target
grants combat advantage to you and all allies until
the end of your next turn.
Star Pact: The target takes a penalty to AC equal to your
Intelligence modifier.
[/sblock]
Eldritch Blast (standard; at-will) ✦ Arcane, Implement
Range 10 | Ally +1 to AC --> attack 2ndary (target adj. to ally)
+2 vs Fort; 1d6+2 damage and push 2ndary target 1 square away from primary.
Dire Radiance (standard; at-will) ✦ Arcane, Force, Weapon
Range 15/30 | +4 vs AC 1d8+2 force damage and next attack on target by ally gets +2 to attack roll (until end of Thromb's next turn)
Shielding Cube (standard; encounter) ✦ Arcane, Artifice, Force, Implement
Range 10 | Artifice appears adjacent to target and +2 vs Ref;
Hit: 1d8+2 damage
Artifice: Thomb and allies within 1 square get +1 to AC -- Artifice has Defenses of 5 | hit points 8
Minor: Move artifice 3 squares or shift 1 square
Caustic Rampart (standard; daily) ✦ Acid, Arcane, Conjuration, Implement
Wall 5 (w/in 10 squares) |
Effect: Walls squares are filled with caustic acid until end of next turn (see also
minor action). Squares count as Difficult terrain, lightly obscured.
Creature that starts its turn inside or adjacent to wall takes 1d6+2
Minor: Sustain
Healing Infusion: Restorative Formula (minor; twice per encounter) ✦ Arcane, Healing

Burst 5 |
Effect: Target (Thromb or ally) w/in burst can spend healing surge + gain 1d6 hit points.
Special: Healing Infusion Powers can be used twice per encounter but once per round.
Healing Infusion: Curative Admixture (minor; twice per encounter) ✦ Arcane, Healing

Burst 5 |
Effect: All allies w/in burst can spend healing surge to gain 4 temp hit points
Special: Healing Infusion Powers can be used twice per encounter but once per round.
Total Weight:XXXlb
Money: 0gp [/sblock]
[sblock=Background]Yanwer (also sometimes Blind Yanwer)
Race: Human
Class: Warlock (Starlock)
Background: Yanwer was always a dreamer, looking up at the stars. He'd spend his days dozing in his parents small hut near the edge of the forest and his nights staring up at the stars.
His father was really his uncle, a woodsman, he'd loved his sister deeply and took in her son after goblins raid claimed them. He considered the fact that the boy, always strange, survived the goblin attack was nothing less than a miracle and left the disfigured child alone to do as he liked. His wife, the town mid-wife, could bear no children of her own; they never grew close.
As he comes of age Yanwer has begun to have powerful dreams; he hears strange piping in the night and sings songs that no-one has heard of that don't seem to be in a proper language.
[/sblock]
[sblock=Appearance]
Appearance: A skinny young man with ragged reddish-brown hair. His most distinctive feature is his right eye, rough scars like a star running out from the milky orb. It moves about in his head sometimes, like it can still see, but it never seems to be looking the same place as his good eye.[/sblock]
Age: 19
Height: 6'4"
[sblock=Personality (including quirks)]
Yanwer is considered quiet and odd by the town. People who get to know him find he's a faster talker and a bigger thinker than he lets on. He feels like he's been alseep his whole life he says, and he's just awakened.[/sblock]
[sblock=Logs]
XP log:
Wealth log:
100 gp from starting wealth
(see below)
Sold XXX for
Other log:
XXXX from
[/sblock]
Notes:
XXXX
[sblock=Creation and Advancement]
Starting Attributes
Code:
[FONT=Courier New]Cost Initial Racial Level Final
Str: -2 8 -- 0 09
Dex:[/FONT][FONT=Courier New] 0 10 -- 0 10[/FONT][FONT=Courier New]
Con:[/FONT][FONT=Courier New] 12 17 +2 1 20[/FONT][FONT=Courier New]
Int:[/FONT][FONT=Courier New] 7 15 -- 1 16[/FONT][FONT=Courier New]
Wis:[/FONT][FONT=Courier New] 0 10 -- 0 10[/FONT][FONT=Courier New]
Cha:[/FONT][FONT=Courier New] [U] 5 [/U] 14 -- 0 14[/FONT]
Total 22
Number of Trained Skills: 4+1 (human) +1 trained (stealth)
Code:
[FONT=Courier New]
Skills Trained Attrib Racial Feat Level Total
Athletics [/FONT][FONT=Courier New] -- -1 -- -- [/FONT][FONT=Courier New]+1[/FONT][FONT=Courier New] 0
[/FONT] [FONT=Courier New] Arcana [/FONT][FONT=Courier New] -- +3 [/FONT][FONT=Courier New]--[/FONT][FONT=Courier New] -- [/FONT][FONT=Courier New]+1[/FONT][FONT=Courier New] +4
[/FONT] [FONT=Courier New]Bluff [/FONT][FONT=Courier New] +5 +2 [/FONT][FONT=Courier New]--[/FONT][FONT=Courier New] -- [/FONT][FONT=Courier New]+1[/FONT][FONT=Courier New] +8
[/FONT] [FONT=Courier New] Dungeoneering -- [/FONT][FONT=Courier New]0 [/FONT][FONT=Courier New]--[/FONT][FONT=Courier New] -- [/FONT][FONT=Courier New]+1[/FONT][FONT=Courier New] +1[/FONT][FONT=Courier New]
Endurance [/FONT][FONT=Courier New] -- +5 [/FONT][FONT=Courier New]--[/FONT][FONT=Courier New] -- [/FONT][FONT=Courier New]+1[/FONT][FONT=Courier New] +6[/FONT][FONT=Courier New]
[/FONT][FONT=Courier New]History [/FONT][FONT=Courier New] -- [/FONT][FONT=Courier New]+3[/FONT][FONT=Courier New] --[/FONT][FONT=Courier New] -- [/FONT][FONT=Courier New]+1[/FONT][FONT=Courier New] 0[/FONT][FONT=Courier New]
[/FONT][FONT=Courier New]Insight [/FONT][FONT=Courier New] +5 [/FONT][FONT=Courier New] 0[/FONT][FONT=Courier New] --[/FONT][FONT=Courier New] -- [/FONT][FONT=Courier New]+1[/FONT][FONT=Courier New] +6[/FONT][FONT=Courier New]
[/FONT][FONT=Courier New]Intimidate [/FONT][FONT=Courier New] +5 +2 [/FONT][FONT=Courier New]--[/FONT][FONT=Courier New] -- [/FONT][FONT=Courier New]+1[/FONT][FONT=Courier New] +7
[/FONT] [FONT=Courier New]Perception [/FONT][FONT=Courier New] -- [/FONT][FONT=Courier New] 0[/FONT][FONT=Courier New] --[/FONT][FONT=Courier New] -- [/FONT][FONT=Courier New]+1[/FONT][FONT=Courier New] +2
[/FONT][FONT=Courier New]Streetwise [/FONT][FONT=Courier New] +5 +2 [/FONT][FONT=Courier New]--[/FONT][FONT=Courier New] -- [/FONT][FONT=Courier New]+1[/FONT][FONT=Courier New] +10
[/FONT] [FONT=Courier New]Swim [/FONT][FONT=Courier New] -- -1 [/FONT][FONT=Courier New]--[/FONT][FONT=Courier New] -- [/FONT][FONT=Courier New]+1[/FONT][FONT=Courier New] 0[/FONT][FONT=Courier New]
[/FONT][FONT=Courier New]Stealth [/FONT][FONT=Courier New] +5 0 [/FONT][FONT=Courier New]--[/FONT][FONT=Courier New] -- [/FONT][FONT=Courier New]+1[/FONT][FONT=Courier New] +6
[/FONT] [FONT=Courier New]Thievery [/FONT][FONT=Courier New][U]+5 [/U] 0[/FONT][FONT=Courier New] --[/FONT][FONT=Courier New] -- [/FONT][FONT=Courier New]+1 [/FONT][FONT=Courier New]+6[/FONT][FONT=Courier New]
Trained Skills: 6[/FONT]
Armor Proficiencies: Cloth, Leather
Weapon Proficiencies: Simple Melee, Simple Ranged
Code:
[FONT=Courier New]Saves Attrib Racial Class Feat Level Equip Total
Armor Class +3 -- -- -- +1 +3 17
Fortitude +5 +1 -- -- +1 [/FONT][FONT=Courier New]+1[/FONT][FONT=Courier New] 18
Reflex +3 +1 +1 -- +1 [/FONT][FONT=Courier New]+1[/FONT][FONT=Courier New] 17
Will +0 +1 +1 -- +1 [/FONT][FONT=Courier New]+1[/FONT][FONT=Courier New] 14[/FONT]
Powers:
Number of Powers Known 3/2/1/2
At will, Encounter, Daily, utility powers known
Powers
Code:
[FONT=Courier New]
POWERS Attrib Weapon/Impl Feat Total-to-hit | Damage
[U]At Will[/U]
Dire Radiance[/FONT][FONT=Courier New] +5 +1 -- +2 1d6 + 5(con)[/FONT]
[FONT=Courier New]Eldritch Blast[/FONT][FONT=Courier New] +5 +1 -- +2 1d10+ 5(con)[/FONT]
[FONT=Courier New]Eyebite[/FONT][FONT=Courier New] +2 +1 -- +2 1d6 + 2(cha)[/FONT]
[FONT=Courier New] Subtotal 3
Encounter
[/FONT]Diabolic Grasp[FONT=Courier New] [/FONT][FONT=Courier New]+5 +1 -- +2 2d8+5 + slide 2[/FONT]
Frigid Darkness[FONT=Courier New] [/FONT][FONT=Courier New]+5 +1 -- +2 2d8+5 + grants CA and -3 to AC til next turn[/FONT]
[FONT=Courier New] [/FONT]
[FONT=Courier New] Subtotal 1
Daily
[/FONT]Armor of Agathys[FONT=Courier New] N/A -- -- 13 temporary hitpoints and +1d10 + 5 (con)
[/FONT]
[FONT=Courier New]
Utility
Ethereal Stride (teleport 3 +2 defenses)
Subtotal 1[/FONT]
Base Effect Attribute Feat Total
Class
Restorative Formula Cure:HS +1d6 N/A -- HS+1d6
Curative Admixture Cure: 3 (con) + 1 thp N/A 4 -- thp
Code:
Equipment: Level Cost Weight
[U]Magic[/U] received
Rod of Corruption 3 [s]680[/s]
crit +1d6| when boon triggers curse all w/in 5 of target instead
Bloodcut Leather Armor (4)
Ironskin Belt (5)
[U]Magic[/U] Purchased
Cloak of resistance +1 [s]2[/s] 520
160
Leather Armour 25gp 15lb
Warhammer 15gp 05lb
Standard Adventurer's Kit 15gp 33lb
Crossbow 25gp 05lb
Total 680gp
CLASS Warlock HP: 12 (class) + 20 (con) +5*3 (+3 levels warlock) = 47
Feat: Action Surge
Bonus (human) Feat: Improved Fate of the Void
2nd Feat: Fast Runner (+2 run/charge)
4th Feat: undecided probably train stealth...
Other: OTHER NOTE
[/sblock]