As long as you remember that "good" is subjective.Emirikol said:..although they do give us some good discussions eh?
Vancian magic, spell slots and daily-based resource management have been some of the most maligned elements of the game. 4e is still hanging on to a little of it, but from what I see the new 4e model is a vast improvement. I remember when Meals described how the crowds cheered when it was announced that Vancian Magic was (mostly) going away. I think that will be the smallest bones of contention in the new edition.Li Shenron said:Some* of these problems are edition accidents, such as the multiclassing rules. I would never say the new multiclassing rules, whatever they may be, are "not D&D enough". But other things like vancian magic, spell slots, clerical healing spells and daily-based resource management are what D&D is all about, in all editions.
Emirikol said:Folks, let's be realistic. 4E is being released for two reasons:
1) enough players demand it
2) it's good business
Umbran said:i think the news we are getting, like the news we got back with 3e, is too disjointed and out-of-context for me to make a judgement about whether or not it will be good.
That is something we need ot remember - back with the 3e release, there were people saying pretty much the same thing - that there were too many changes for it to be D&D - who came to love the new game.
Which is not to say you will love 4e. It merely suggests that making final judgments before you can see the entire set of rules is perhaps not the most wise course. There is no need to decide now whether you'll like the new game, so why do so without complete information.
Stalker0 said:As for too much change, you can never have too much change if it makes things better.
Faster does not necessarily equal better. If turning into a motorbike made my bike better, then sure. If not, no.Li Shenron said:I disagree. Would you turn every bicycle into a motorbike because it goes faster?
I hope you're right. The flavour of the default setting is what bugs me the most, especially if it's too heavily stitched to the mechanics. I want to be able to chuck out the default setting wholesale, without having to change the names of all the feats. I hope WotC have figured out that they're terrible with naming things and outsourced it to someone.Charwoman Gene said:Heh. A lot of the recent "Doom and Gloom" is based off of "Races and Classes". This is a dead tree product, finished weeks ago, before the PH was pushed back. Our only source is a paraphrase by a non-native English speaker. The book itself is handwavey and non-crunchy.
We've known for WEEKS that Illusion, Enchantment and Necromancy were being nerfed. The wizard is getting a niche. Yes, this is an experiment. WOTC is also LISTENING. Dragon's Tail Cut, Out. FR Deitiy Mess, patched a little. We are moving clouds. I have a feeling this was the PH delay reason. Tweaking the tone of the edition.
Umbran said:i think the news we are getting, like the news we got back with 3e, is too disjointed and out-of-context for me to make a judgement about whether or not it will be good.
That is something we need ot remember - back with the 3e release, there were people saying pretty much the same thing - that there were too many changes for it to be D&D - who came to love the new game.
Which is not to say you will love 4e. It merely suggests that making final judgments before you can see the entire set of rules is perhaps not the most wise course. There is no need to decide now whether you'll like the new game, so why do so without complete information.
Fifth Element said:The argument is that the mechanical changes are not drastic, when compared to the mechanical changes between 2E and 3E. The balance is between drastic flavour changes and non-drastic mechanical changes. I submit that, on balance, the changes are lesser than those between 2E and 3E.
Keldryn said:It doesn't seem to be very influenced mechanically from BECMI, but what we've seen so far of 4e feels very much in that game's spirit.