4E Unearthed Arcana

Oni

First Post
So we've had the rules for a (short) bit, and while it might be a little early yet I'm curious what people would like to see in a Unearthed Arcana for 4E.

Personally I'd like to see stronger multi-classing rules (maybe like 2e-esque) and/or some kind of classless approach.

Also I'm a big sucker for alternate magic systems, though I don't have anything in particular in mind and I'm not sure how you would put that into 4E anyway.

Anyway, what kind of things would you like to see in a 4E Unearthed Arcana.
 

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I've been tinkering around with ideas for counterspelling, unfortunatly I don't trust myself enough with the system yet to implement any of my house rules. So I'd like to see that in there.
 

I'd like to see "Players roll all the dice" variant. In 3e I loved it, since I was never bothered to calculate all player's defenses, and asking them took too much time. Also, it is exciting for them to roll for defenses, and it puts more control in player's hands.

Also, I would love to see alternate skill challange systems, and more detailed information creating monsters. Alternate skill system would be nice as well.

Alternate XP system focused more on quests or XP system with quest rewards only - no xp for defeating monsters.

One player in my group loves gambling - I'd like to see system with diffrent types of action points. For example, each time you get an AP you roll a dice or draw a card. You will most likley get normal AP, but you can also get special one, which can be used for some other benefit than extra action.
 

I would like to see a strong enough GSL community to be able to draw best-of material from -- this time, with the attribution made explicit, to help turn WotC sales into 3rd party sales for the best-of-breed 3rd party materials -- so we can be completely surprised by the great stuff out there.
 



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