Bo9S classes are more varied than standard fighters in their combat tactics, but they do tend to develop habits just like any other melee class.
Certain Bo9S character builds are more staid in their tactics than others. A warblade who focuses on Iron Heart maneuvers might have one good attack versus single foes, one good attack versus multiple foes, and a battery of boosts and counters to defend himself from various kinds of threats. Chances are he'll play basically the same every time you fight a horde of enemies, and basically the same every time you fight a single monster. But that's more variety than we've got with regular fighters, and because he can change his maneuvers known every level, there is a degree of variety as he levels up.
Other classes are much more complex in their tactics. A Shadow Hand focused Swordsage is ridiculously fun to run, if you like complex melee decisions. He's got a stance that gives him a defensive miss chance if he moves a certain distance, he's got another stance that gives him sneak attack damage, he's got feats that sync with his powers to let him teleport short distances and go invisible if he meets certain conditions, and he's got maneuvers that only work against certain foes. So he's basically always in motion, always looking to line up this round a chance for a short range teleport next round into position to unleash a strong maneuver.
I'm firmly convinced that its the most tactical fun available in D&D with a melee class.
Certain Bo9S character builds are more staid in their tactics than others. A warblade who focuses on Iron Heart maneuvers might have one good attack versus single foes, one good attack versus multiple foes, and a battery of boosts and counters to defend himself from various kinds of threats. Chances are he'll play basically the same every time you fight a horde of enemies, and basically the same every time you fight a single monster. But that's more variety than we've got with regular fighters, and because he can change his maneuvers known every level, there is a degree of variety as he levels up.
Other classes are much more complex in their tactics. A Shadow Hand focused Swordsage is ridiculously fun to run, if you like complex melee decisions. He's got a stance that gives him a defensive miss chance if he moves a certain distance, he's got another stance that gives him sneak attack damage, he's got feats that sync with his powers to let him teleport short distances and go invisible if he meets certain conditions, and he's got maneuvers that only work against certain foes. So he's basically always in motion, always looking to line up this round a chance for a short range teleport next round into position to unleash a strong maneuver.
I'm firmly convinced that its the most tactical fun available in D&D with a melee class.