RefinedBean
First Post
One or two small house rules and the Warlock is dang near perfect.
One of my groups use this house rule: the first saving throw a creature gets against a 'lock's daily power takes a -5 penalty. Makes it MUCH easier to get off on a normal enemy and an elite, and solos get a "normal" chance to save. It's worked out really well so far.
Fluff isn't the problem, at least not for us. Not only is it easy to tie in to most campaigns, but the variety in the pacts is great!
One of my groups use this house rule: the first saving throw a creature gets against a 'lock's daily power takes a -5 penalty. Makes it MUCH easier to get off on a normal enemy and an elite, and solos get a "normal" chance to save. It's worked out really well so far.
Fluff isn't the problem, at least not for us. Not only is it easy to tie in to most campaigns, but the variety in the pacts is great!