Mustrum_Ridcully
Legend
That's an interesting way to "explain" it, and it makes a lot of sense to me.All those shifts, pushes, pulls, etc. are a quickfix way of giving monsters powers that do something without adding math to the game. 3E had ability damage, which was a neat idea but caused a nightmare of refiguring at the table. 4E is aiming for "fire and forget" type powers which can be resolved quickly.
I am not a real fan of this game relying heavily on the board, though we do it and enjoy it. I don't like it because I see it as a barrier to entry. But on the other hand, we want some complexity in combats, with different options and special conditions. The only alternative is by doing more "math". And that's another kind of barrier to entry - and sometimes it is even a hindrance way after your entry is over, since math is just that - math. There is not much visualization going on there. While viewing the character as a "chess piece" might be awkward sometimes, viewing the character as a set of numbers affected by other numbers doesn't really look better to me. And I think there is something inherently more "real" about positioning then about some ability modifiers changing.