Reynard said:
And that's the thing. 3E was, when it appeared, "very D&D" and has become less so through 3.5's life.
No,
we went through this same thing before. The
entire same silliness went on before: (1) It ain't my D&D (2) We'll have to buy thousands of dollars worth of stuff all over again (3) WOTC is spitting on decades of tradition. The
only thing we're
not seeing from that time is (1) ZOMG! They're going to make the rulebooks collectable (2) D&D is going to use the Magic: The Gathering world as the setting and (3) D&D is going to feature Pokemon monsters.
Then they saw that the game was good, even though it changed a lot of things. And the vast majority of the people who said they were giving up D&D forever and never giving WOTC a dime bought 3E and played it. And almost all of them did the same thing for 3.5.
Just like they'll do for 4E.
Reynard said:
But those average gamers don't buy supplements, either, and
Certainly they do or there wouldn't be any money in making them.
Reynard said:
they play the D&D, tone and flavor wise, that's been around for 30 years.
And you know this how? Personal experience is a very hard thing to base things on so unless you have a marketing research division under your bed or something, there's just no way you can know this.
My personal experience? It's seemingly vastly different than yours. We, the groups I've been most involved with, haven't played D&D with that tone and flavor for like 15 years. We did it for 10 years under 1E and the beginning of 2E (we have a large age range in the group) and got bored to tears with it. We broke off and did other games, and brought the style and sensibilities from those games back to the D&D rules. It wasn't a good or pretty fit most of the time so D&D got left behind. 3E allowed us - since it had at least the beginnings of a modern game design - to do those things and do them much easier. That's why we have played D&D virtually exclusively for the last seven years. That never happened before, at all.
In tone and flavor our games more resemble Call of Cthulhu, modern fantasy novels, horror movies, action movies, westerns, soap operas and comic books, and anime series. With a few dashes of light romantic comedy.
Yet, we still play D&D.
Our adventurers are hearty bold rogues who go out and slay monsters and take their stuff. They're just vastly better dressed than a group of Dark Agers who haven't bathed in weeks because they don't have a sorcerer with the
Prestidigitation spell. Killing things and taking their stuff only stays fun for a certain amount of time, though, and this is what a more modern RPG recognizes.
They also solve mysteries, investigate things, follow tracks of clues across continents to find the bastards that put those monsters there and paid them the stuff that was taken. Then they kill them and take their much better stuff. They go to parties where they realize that the Duke is not the Duke but something dressed in his skin. They parry verbally with him in several social encounters during the evening, eventually coming up with a plan to get him away from civilians so they can kill him and be given his Stuff by a grateful Duchess. None of us want to go back to the days of 'OK, you're mapping, you're in a corridor that T's, the right branch goes 30' and bends, the left branch goes 10' and ends in a door' 'OK, we push the thief up front to check for traps'.
Given what I've seen happen in other groups, given what I've read on these boards for the past several years, I'll be more than willing to consider my group's experiences and attitudes to be more like the majority of players out there than a group that's seen no reason to change that tone and flavor for 30 years.
You do eventually change or you lose players. It's as simple as that.