I think that gamism is used as a cover by lazy, uncreative, dullard GMs who want to play a miniatures wargame that doesn't bother with things like role-playing and immersion.I kind of think verisimilitude is used as a cover by GMs who want to be jerks. "Oh, you beat Orcus, he has 5 magic items... *roll roll roll* Oh, looks like you lucked out and got a +1 longsword, a tanglefoot bag, and a potion of cure light wounds."
The junk that adds so much wonderful flavor to the simulation just annoys players. The way parcels are decided now is like saying "Hey... give your players what they want, don't be a jerk, and take off the cape."
(See how that goes? See how it doesn't add to the thread in any way? See how it's baiting? Also, I'd work on your counting a little bit, unless five somehow equals three in your anti-verisimilitude world.)