This is one of the most common complaints, but anecdotally based on the writing and playtesting I do for LFR, I'd often say the opposite...Monster hit points: too high.
Monster damage: too low.
Healing Surges: too many.
Yeah, it'd be great to have a common shtick among controller classes. I think "-2 to the target's attacks" fits the bill nicely.It still bothers me that all roles have clear definitions and mechanics except for the controller. There are some great controller classes, but also some that are among the worst designs of this editions, and even one (the Bladesinger) which is mislabeled and should have been advertised as a striker.
I'm a fan of hexes; they give me the best of both worlds!I always detested the 1-1-1-1 diagonals. (But, please, I don't want to rehash this particular argument.)
Really? I love that idea.I was reminded of the article in another thread, when discussing how the same monster could have different game statistics when encountered at different levels (e.g. the same ogre could be a solo for a level 1 party, an elite for a level 4 party, a standard monster for a level 8 party and a minion for a level 12 party). That's one "proud nail" for me.
Using the leader's healing word when resting to maximize hit points gained.
We house-ruled that you couldn't end a short rest under 75% hp if you had a surge to spend. It not only made sense from a RW POV (Just how do you NOT spend a HS? Jump up and down vigorously? If your hurt your going to sit down and take a breather given a chance, and a short rest represented a chance) it also nailed the "I dont spend a HS and wait till the healer has a XXX ready to cast".Using the leader's healing word when resting to maximize hit points gained.
Milestones. Hate them. Gave up keeping track and just let everyone use an action point every encounter. Less fiddly, and didn't break anything.
They could have just had you gain an action point each encounter, but not for the first encounter each day. Wouldn't that work?Clearly you didn't run a paragon-tier game for a party of power-gaming warlords.
Really, though, the implementation could have been smoother.
- Verisimilitude and player narration of powers. You did what again? Pulled him three squares and then when he makes a save, he takes damage? Okay, but what just happened in the game world?