Halivar
First Post
So, I ran a KotS game last night with three newbies. One was an old, OLD player, who didn't remember the rules for 2nd but was well-versed in roleplaying, one was a girl who, unlike most girls, enjoys sci-fi and fantasy, and the third was a housewife.
The third player was intrigued by the idea of creating a character and telling a story, so I played up the roleplay aspects of D&D to keep her interest. Things went fine until the first combat. She enjoyed picking out a mini for her character, but that's as far was she went. After two rounds of combat, she knew that this was not the game for her: she had no interest in a strategic combat boardgame, and, with no ill-will on anyone's part, she left the table. The other two continued to have a blast.
In 3rd Edition, when I first started playing, we played completely without a map for about two years. Graph paper was brought out sparingly, when the DM needed to illustrate a scenario with some precision. The emphasis in those games was on the story-telling aspects, even in combat. In those days, we could bring in a "girly" girl and she'd still get hooked on the game.
I've found that in 4th Edition you simply cannot remove the battle-mat. The combat rules are so intrinsically boardgame-y and strategy oriented that you can't simply "talk" about it, you must hash it out with grids and counters. I fear the mass appeal D&D has had for the last two editions will wane, as the dedicated gamers take D&D back for themselves.
Not that I am sorry about the changes in 4th Edition... I am an ardent proponent of it and will make the switch no matter what. I fear, however, that I can no longer invite just anyone to the game room anymore.
What are you guys' experience? Am I off my rocker here?
The third player was intrigued by the idea of creating a character and telling a story, so I played up the roleplay aspects of D&D to keep her interest. Things went fine until the first combat. She enjoyed picking out a mini for her character, but that's as far was she went. After two rounds of combat, she knew that this was not the game for her: she had no interest in a strategic combat boardgame, and, with no ill-will on anyone's part, she left the table. The other two continued to have a blast.
In 3rd Edition, when I first started playing, we played completely without a map for about two years. Graph paper was brought out sparingly, when the DM needed to illustrate a scenario with some precision. The emphasis in those games was on the story-telling aspects, even in combat. In those days, we could bring in a "girly" girl and she'd still get hooked on the game.
I've found that in 4th Edition you simply cannot remove the battle-mat. The combat rules are so intrinsically boardgame-y and strategy oriented that you can't simply "talk" about it, you must hash it out with grids and counters. I fear the mass appeal D&D has had for the last two editions will wane, as the dedicated gamers take D&D back for themselves.
Not that I am sorry about the changes in 4th Edition... I am an ardent proponent of it and will make the switch no matter what. I fear, however, that I can no longer invite just anyone to the game room anymore.
What are you guys' experience? Am I off my rocker here?
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