4th Edition and girls


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Each game is what you make of it. I play with no minis and no issues yet. Our games have crazy role playing and girls in them, too. we play White Wold we play D&D. It's all good.
 

biotech66 said:
For people who only want crazy role playing with almost no combat, I'd go white wolf. They tend to make games that almost much more emphasis on role playing with much less combat. Its my opinion however.

White Wolf has never actually been a more roleplay intensive design. Its just always had more suggestive to downright nipply artwork and goth chicks in lineart to make people think it was about roleplay...
 

arcady said:
White Wolf has never actually been a more roleplay intensive design. Its just always had more suggestive to downright nipply artwork and goth chicks in lineart to make people think it was about roleplay...
The nature/demeanor system (based on a real world personality model) is a lot more roleplaying-friendly than even the 4E alignment system.

There are actual mechanical benefits to having a personality and acting it out. That beats D&D hands-down.
 

I'm still trying to get my fiancee to play in my upcoming campaign. She looked so thrilled when I told her that if I got my core books by Saturday, she had an exciting weekend of reading rules and creating characters/NPCs/monsters ahead of her!
 

Whizbang Dustyboots said:
The nature/demeanor system (based on a real world personality model) is a lot more roleplaying-friendly than even the 4E alignment system.

What real world personality model is that?
 

Whizbang Dustyboots said:
The nature/demeanor system (based on a real world personality model) is a lot more roleplaying-friendly than even the 4E alignment system.

There are actual mechanical benefits to having a personality and acting it out. That beats D&D hands-down.

I don't know what it looks like in the new World of Darkness, but I was not impressed by the older edition's nature/demeanor system. In my experience roleplay mechanic systems never work very well if they give you a benefit up front -- then it just becomes easy to min/max while just ignoring the roleplay prompts.

I am partial to Nobilis's Limits and Restrictions system however, which in 4E I would port as follows:

Choose one word that describes a positive component about your personality, and one word that describes a negative component. Whenever you roleplay a behavior that corresponds to one of these words that actively gets you in trouble, you get an action point. You may receive no more than one action point per day in this manner.

Or something like that.
 

Amy Kou'ai said:
Choose one word that describes a positive component about your personality, and one word that describes a negative component. Whenever you roleplay a behavior that corresponds to one of these words that actively gets you in trouble, you get an action point. You may receive no more than one action point per day in this manner.
I believe it was Hong who once said that thespian acting was its own reward. As a devoted "method actor", I agree.
 

Halivar said:
I believe it was Hong who once said that thespian acting was its own reward. As a devoted "method actor", I agree.

True, but it's helpful for people who aren't method actor-types. A lot of people need a goal-oriented structure in their games, and "acting for acting's sake" might not be enough.

(N.B.: I am way not a method actor at all -- I tend to be too group-oriented.)
 

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