• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

4th ed's adventure layout: best thing it has brought to D&D?

I think HS1: The Slaying Stone is a good example of how the delve format is put to good use. It starts with the typical summary, explains what encounters to use to enchance the mood and story, gives overall info and ideas how to use all the nsc and enemy factions, including social interaction and roleplaying, gives an overview of the location and then starts the delve format. All very easy to use and easy to modify.
 

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I think HS1: The Slaying Stone is a good example of how the delve format is put to good use. It starts with the typical summary, explains what encounters to use to enchance the mood and story, gives overall info and ideas how to use all the nsc and enemy factions, including social interaction and roleplaying, gives an overview of the location and then starts the delve format. All very easy to use and easy to modify.

I've started reading through that module last night and have found it much more readable than previous WotC published adventures.

HS1 seemed a little on the skimpy side when I skimmed through it, but there is plenty of scope to expand it. I'm pleasantly surprised.
 

I've started reading through that module last night and have found it much more readable than previous WotC published adventures.

HS1 seemed a little on the skimpy side when I skimmed through it, but there is plenty of scope to expand it. I'm pleasantly surprised.

This should have been the first published 4E module instead of the abyssmal Keep.

Reading it left me with the vibe of "Hey dm, we know most written adventures don´t survive the first contact with players, so before we come to the meaty bits, here´s what could happen".
 

Into the Woods

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