4th IR: OOC Thread


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Geocities doesn't allow outside linking...:/

Serpenteye, that is a *very* nice map. :)
 

Churches of Toril

Edena, as promised here is a list of the churches of Toril, minus the Mulhorand and nonhuman pantheons which should be taken as a group. I suggest that any unclaimed churches go to the weaker players.


Also, I think that the ability to move all of one's armies anywhere instantaneously is too powerful. I don't think even Netheril or the elven kingdoms of the Crown Wars had that sort of power. (12th level magic would have done it. Hmm, maybe Karsus should have researched THAT spell instead. :D )

Churches of Toril:
Note: I have adapted this from the FRCS, pages 234-241. Remember Edena must assign how powerful each church is and whether you may have it. However, I believe it is fair to say that the churches of deities of similar power, i.e. two lesser gods, should be similar. The ranks of deities are abbreviated as follows: Greater god (G), Intermediate god (I), Lesser god (L), Demigod (D). Remember, it is best to pick churches appropriate to your faction’s alignment, culture, and purposes. Thus, it would make very little sense of me to pick the Church of Bane. Or someone running the Orcs to pick elven deities. Notes reflect facts about the deity as they exist in the FRCS. This maybe subject to change by Edena.

A pair of parentheses after an alignment indicates an alignment tendency, based on what I know of the Realms. A question mark means I believe I am correct, but not absolutely certain. Thus, Finder Wyvenspur is CN (cg) Chaotic neutral with chaotic good tendencies. Hoar, god of retribution, revenge, and poetic justice, is LN in 3E, but I believe had some LG tendencies in 2nd Edition. Also, remember that clerics usually have to be in one alignment step of their deity. Thus, a priest of Tiamat may be LE, LN, or NE. A cleric can only be of neutral alignment if his deity is of that alignment.

In practical terms, Churches can help an underpowered player and the churches can help a player come up with a theme for his or her faction. It is important for a player to make sure that the interests of the churches he controls are at least respected, and better yet, promoted by a player and his country.

The format is Church, followed by deity rank, and alignment. Domains are in the next line down, followed in the line afterwards by portfolio. The last line are notes if appropriate. (It looked better in word.) Follow the example of Akadi below.

Church of Akadi (G) N
Domains: Air, Illusion, Travel, Trickery
Portfolio: Elemental air, speed, movement, trickery

Church of Auril (L) NE
Air,Evil, Storm, Water
Cold ,winter

Church of Azuth (L) LN
Illusion, Magic, Knowledge, Law, Spell
Wizards, mages, spellcasters in general
Serves Mystra

Church of Bane (I) LE
Destruction, Evil, Hatred, Law, Tyranny
Strife, hatred, tyranny, fear

Church of Beshaba (I) CE
Chaos, Evil, Fate, Luck, Trickery
Random mischief, misfortune, bad luck, trickery
Once part of Tyche

Church of Chauntea (G) NG
Animal, Earth, Good, Plant, Protection, Renewal Agriculture, farmers, gardens, summer

Church of Cyric (G) CE
Chaos, Destruction, Evil, Illusion, Trickery Murder, lies, intrigue, deception, illusion

Church of Deneir (L) NG
Good, Knowledge, Protection, Rune
Glyphs, images, literature, catography
Serves Oghma

Church of Eldath (L) NG
Family, Good, Plant, Protection, Water
Quiet places, springs, pools, peace, waterfalls

Church of Finder Wyvenspur (D) CN(cg)
Chaos, Charm, Renewal, Scalykind
Cycle of life, transformation of art, saurials

Church of Garagos (D) CN
Chaos, Destruction, Strength, War
War, skill at arms, destruction, plunder

Church of Gargauth (D) LE
Charm, Evil, Law, Trickery
Betrayal, cruelty, political corruption, powerbrokers

Church of Gond (I) N
Craft, Earth, Fire, Knowledge, Metal, Planning
Artifice, craft, construction, smithwork Clerics may be of any alignment
Serves Oghma

Church of Grumbar (G) N
Cavern, Earth, Metal, Time
Elemental earth, solidity, changelessness, oaths

Church of Gwaeron Windstrom (D) NG
Animal, Good, Knowledge, Plant, Travel
Tracking, rangers of the North

Church of Helm (I) LN
Law, Planning, Protection, Strength
Guardians, protection, protectors

Church of Hoar (D) LN(lg?)
Fate, Law, Retribution, Travel
Revenge, retribution, poetic justice

Church of Ilmater (I) LG
Good, Healing, Law, Strength, Suffering
Endurance, suffering, martyrdom,perserverance
A member of the Triad with Torm and Tyr

Church of Istishia (G) N
Destruction, Ocean, Storm, Travel, Water
Elemental water, purification, wetness

Church of Jergal (D) LN
Death, Fate, Law, Rune, Suffering
Fatalism, proper burial, guardian of tombs
Serves Kelemvor

Church of Kelemvor (G) LN
Death, Fate, Law, Protection, Travel
Death, the dead

Church of Kossuth (G) N(LN)
Destruction, Fire, Renewal, Suffering
Elemental fire, purification through fire
Clergy may be neutral or lawful neutral

Church of Lathander (G) NG
Good, Nobility, Protection, Renewal, Strengrh, Sun
Spring, dawn, birth, youth, vitality, athlectics

Church of Llira (L) CG
Chaos, Charm, Family, Good, Travel
Joy, happiness, dance, festivals, freedom, liberty

Church of Loviatar (L) LE
Evil, Law, Retribution, Strength, Suffering
Pain, hurt, agony, torment, suffering, torture

Church of Lurue (D) CG
Animal, Chaos, Good, Healing
Talking beasts, intelligent, non-humanoid creatures

Church of Malar (L) CE
Animal, Chaos, Evil, Moon, Strength
Hunters, stealing, bloodlust, evil lycanthropes

Church of Mask (L) NE
Darkness, Evil, Luck, Trickery
Tieves, thievery, shadows


Church of Mielikki (I) NG
Animal, Good, Plant, Travel Forests, forest creatures, rangers,dryads, autumn

Church of Milil (L) NG
Charm, Good, Knowledge, Nobility
Poetry, song, eloquence
Serves Oghma

Church of Mystra (G) NG
Good, Illusion, Knowledge, Magic, Rune, Spell
Magic, spells, the Weave

Church of Nobanion (D) LG
Animal, Good, Law, Nobility
Royalty, lions and feline beasts, good beasts
Church of Oghma (G) N
Charm, Knowldege, Luck Travel, Trickery
Knowledge, invention, inspiration, bards
Clergy of any alignment

Church of the Red Knight (D) LN
Law, Nobility, Planning, War
Strategy, planning, tactics

Church of Savras (D) LN
Fate, Knowledge, Magic, Spell
Divination, fate, truth
Serves Mystra

Church of Selûne (I) CG
Chaos, Good, Moon, Protection, Travel
Moon, stars, navigation, prophecy, questers, good and neutral lycanthropes

Church of Shar (G) NE
Cavern, Darkness, Evil, Knowledge
Dark, night, loss, forgetfulness, unrevealed secrets, caverns, dungeons, the Shadow Weave, Underdark

Church of Sharess (D) CG
Chaos, Charm, Good, Travel, Trickery
Hedonism, sensual fulfillmant, festhalls, cats

Church of Shaundakul (L) CN
Air, Chaos, Portal, Protection, Trade, Travel Travel, exploration, caravans, portals

Church of Shialla (D) NG
Animal, Good, Plant, Renewal
Woodland glades, woodland fertility, the High Forest, Neverwinter Wood

Church of Siamorphe (D) LN
Knowledge, Law, Nobility, Planning Nobles, rightful rule of nobility, human royalty

Church of Silvanus (G) N
Animal, Plant, Protection, Renewal, Water
Wild nature, druids

Church of Sune (G) CG
Chaos, Charm, Good, Protection
Beauty, love, passion

Church of Talona (L) CE
Chaos, Destruction, Evil, Suffering
Disease, poison

Church of Talos (G) CE
Chaos, Destruction, Evil, Fire, Storm Storms, destruction, rebellion, conflagrations, earthquakes, vortices

Church of Tempus (G) CN
Chaos, Protection, Strength, War
War, battle, warriors

Church of Tiamat (L) LE
Evil, Law, Scalykind, Tyranny
Evil dragons, evil greed, reptiles, Chessenta

Church of Torm (L) LG
Good, Healing, Law, Protection,
Strength
Duty, loyalty, obedience, paladins

Church of Tymora (I) CG
Chaos, Good, Luck, Protection, Travel
Good fortune, skill, adventurers
Once part of Tyche

Church of Tyr (G) LG
Good, Knowledge, Law, Retribution, War
Justice

Church of Ubtao (G) N
Planning, Plant, Protection, Scalykind
Creation, jungles, Chult, the Chultans, dinosaurs

Church of Ulutiu (D) LN
Animal, Law, Ocean, Protection, Strength
Glaciers, polar environment, arctic dwellers

Church of Umberlee (I) CE
Chaos, Destruction, Evil, Ocean, Storm, Water
Oceans, currents, sea winds, waves

Church of Uthgar (D) CN
Animal, Chaos, Retribution, Strength, War
The Uthgardt barbarian tribes, physical strength

Church of Valkur (D) CG
Air, Chaos, Good, Ocean, Protection
Sailors, ships, favorable winds, naval combat

Church of Velsharoon (D) NE
Death, Evil, Magic, Undeath
Necromancy, necromancers, evil liches, undeath

Church of Waukeen (L) N
Knowledge, Protection, Trade, Travel
Trade, travel, wealth
 
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Oeee shiny map SE! I LIKE! :p

And nice list WR allthough I have Faiths and Panteons myself but it's nice to have around and thanks for the effort!
 
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Thanks :) There were some locations I didn't find or know how to place:



BUGBEAR Pink
The Sword Coast North (PL 3) (The Free Nations)
Part of the Savage Frontier (PL 3) (The Free Nations)

- - -

CREAMSTEAK YELLOW

The Orcs of the Unapproachable East (PL 3) (Ally)
The Goblins of the Unapproachable East (PL 3) (Ally)



MR. DRACO Purple

The Sword Coast (PL 7) (Free Nations)
Part of the Western Heartlands (PL 5) (Free Nations)

- - -

FESTY DOG Light Green

FORSAKEN ONE (Daugothoth) Ice Blue

JANOS AUDRON Black


- - -

KALANYR (Arkanyl) Dark Green

The Frozen Forest (PL 3)
Ganathwood (PL 3)


The Elves of Cormanthor Forest (PL 4)

- - -

LICHTENHART Dark Yellow

The Non-Elves of Cormanthor (PL 3) (The Free Peoples)
The Harpers of Twilight Hall (PL 3) (The Free Peoples)

- - -

MELKOR (Character unknown) Darker Blue

(House Karanok)

The Sahuagin Empire of the Sea of Fallen Stars (PL 9)
The Coral Kingdom in the Trackless Sea (PL 8)


- - -

SERPENTEYE (Alarah Gomenei) RED

MAZTICAN MERITOCRACY

Amn's possessions in Maztica (PL 10) (The Meritocracy)

*King Obold and the Orcs of the North (PL 10) (Ally)
The Goblins of the North (PL 5) (Ally)
The Orcs of the Old South (PL 3) (Ally)
The Goblins of the Old South (PL 3) (Ally)
The Orcs of the Shining South (PL 5) (Ally)
The Goblins of the Shining South (PL 3) (Ally)
The Orcs of the Underdark (PL 5) (Ally)
The Goblins of the Underdark (PL 3) (Ally)


The Orcs of the Moonsea (PL 5) (Ally)
The Goblins of the Moonsea (PL 3) (Ally)

TOTAL PL: 243

- - -

SOLLIR (Mirriam Dhul) BROWN

- - -

TIMOTHY ORANGE

The Arnrock (PL 1) (Faerunian) (Yes, Timothy has it!)


- - -

TOKIWONG BLUE


The Ride (PL 3)

The Sea Elves of the Trackless Sea (PL 7)
The Sea Elves of the Moonsea (PL 5)

TOTAL PL: 113

- - -
- - -

VENUS (Raynar Smartface) Light Blue

The Dwarves of the North (PL 4)
The Dwarves of the Moonsea (PL 3)
The Dwarves of the Old South (PL 4)
The Dwarves of the Shining South (PL 5)
The Dwarves of the Unapproachable East (PL 5)
The Dwarves of the Underdark (PL 7)

The Halflings of the North (PL 2)
The Halflings of the Moonsea (PL 2)
The Halflings of the Old South (PL 3)
The Halflings of the Shining South (PL 3)
The Halflings of the Unapproachable East (PL 3)

- - -

WILLIAM White

Isle of Nimbral (PL 10)
 



Serpenteye:

I've uploaded a map with some colored spots (corresponding to the colors the players have) that show the places where the nations are that you couldn't place.

Some of the unplaceable nations are indeed unplaceable on your map...

link
 
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