Here's the list of 4th-level evocation spells I currently have active IMC:
Acid Orb. Ranged touch, 1d6 acid/level (max 15d6); damage divided as you wish. (TB)
Bind Item. Object encased in globe of force. (B1)
Blaise’s Bead of Frost. Enchants bead to produce a blast of frost and numbing cold. (R2)
Blaise’s Blasting Bead. Enchants bead to explodes in a deafening concussive blast. (R2)
Cold Orb. Ranged touch, 1d6 cold/level (max 15d6); damage divided as you wish. (TB)
Chains of Vengeance. Target is bound and takes 2d6 fire damage/round. (B1)
Coldscream. 1d6 damage/level (max 12d6), half cold, half sonic. (B1)
Damashar’s Force Rune. Runic pattern emits shockwave that damages, knocks victims unconscious. (BT)
Electric Orb. Ranged touch, 1d6 electricity/level (max 15d6); damage divided as you wish. (TB)
Explosive Cascade. Bouncing flame ball deals 1d6 fire/level. (MoF)
Fire Orb. Ranged touch, 1d6 fire/level (max 15d6); damage divided as you wish. (TB)
Fire Shield. Creatures attacking you take fire damage; you’re protected from heat or cold.
Flaming Corrosion. 1d6 damage/level (max 12d6), half acid, half fire. (B1)
Greater Mark of Air. Subject has fly speed 40 ft. plus other power. (B1)
Greater Mark of Earth. Subject has DR 5/adamantine plus other power. (B1)
Greater Mark of Fire. Subject has fire resistance 10 plus other power. (B1)
Greater Mark of Frost. Subject has cold resistance 10 plus other power. (B1)
Greater Mark of Water. Subject can breathe water, plus other power. (B1)
Ice Storm. Hail deals 5d6 damage in cylinder 40 ft. across, lasts 1 round.
Manaspear. Creates a magical spear that inflicts damage and drains spells from its target. (RR)
Otiluke’s Resilient Sphere. Force globe protects but traps one subject.
Persistent Missiles. Creates long-lasting missiles of magical force. (R2)
Purifying Flames. Burns a foe every round until extinguished. (RR)
Sacrifice Spell. Cannibalize other spells of 4th level or lower for a bolt that deals 1d8/spell level sacrificed. (RR)
Shadow Chains. Binds different shadows together, holding their owners captive. (R2)
Shout. Deafens all within cone and deals 2d6 damage.
Sonic Orb. Ranged touch, 1d6 sonic/level (max 15d6); damage divided as you wish. (TB)
Thunderlance. Lance of force deals 2d6 damage, plus can dispel other force effects. (FR)
Tiramuel’s Energy Spheres. Five colored spheres deal or negate types of energy damage. (MoF)
Wall of Fire. 2d4 fire damage to 10 ft., 1d4 to 20 ft. Passing through wall deals 2d6 +1/level.
Wall of Ice. Ice plane creates wall with 15 hp +1/level or hemisphere that can trap creatures inside.
Cheers,