(5.24 PBP) Vault of the Dracolich (IC) Redux

Team Lake

The sword lit up on its command word, and Shade-9 held it overhead. It illuminated much of the cavern, quite a bit brighter (and more consistent) than the torches that Locklafd had placed about (and that would likely go out sooner rather than later). Even those who could see in the dark could make out a greater level of detail - wet spots in the muck, the vines as they floated on the surface in the middle of the lake, the "particulate" that Bjorn was about to swim into, that came down the "sewer" tunnel from the east.

OOC: People tend to forget that Darkvision turns darkness into dim light - where you still would have disadvantage on perception checks (which many DMs also translate to -5 on passive perception). There's a reason that the Drow famously use Faerie Fire and glowing fungi. Darkvision is good for some things (like Stealth!) but, you can't see very well with it.
 

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Terrin walks in front of the wagon as it crosses the bridge. Hearing Merrick discuss plans with Shamal for dealing with the kobolds in the caves, he falls back beside the wagon to advise Corrah under the tarp on what he can see in front of them.

"I think the best place for our company to part, should you choose to go east to the caves, is at the base of the tower where there's the least chance of being seen," he says in a low voice while looking ahead expressionlessly.
 

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