Cap'n Kobold
Hero
I think that it is likely that the "happy go lucky, jolly walking stereotypes, unoptimized characters, play that is found in the WOTC headquarters" is very similar to what is found on the outside of it. The optimisation community, whilst being heavily overrepresented on forums like this one, isn't representative of the 5e D&D community as a whole.At some point people have to start accepting that the happy go lucky, jolly walking stereotypes, unoptimized characters, play that is found in the WOTC headquarters is not the same as what found on the outside of it.
There is a reason why they act like there is no problem.
Because of The ecosystem that they run the game in doesn't have a DM problem.
The system seems to be designed for the more widespread style of play, and new players, presumably with the intent that as players start to learn more of the system, or decide to start optimising as they get more experienced, the DM of the group will also have been learning alongside them, and so will have a better idea of compensating for that.
Citation needed. You're going to need to provide some pretty extraordinary evidence to back up the claim there.I have done improv, yes. I also run RPGs. Most gamers are not improvisers in that they’re out to win at all costs. They don’t care how boring the game is as long as they win. To most gamers, winning is the only thing that matters.
Most of the people that I play D&D with are "gamers". I can assure you that this attitude is vanishingly rare amongst them.
This is a social dysfunction in the group, and not related to the mechanical system. None of the horror stories that I've heard out of the various posters who detail their experiences with players getting angry, demanding, shouting or ragequitting have anything to do with 5e, other than that is the game that they are currently playing. Those people would still have the same problems whatever system was being run.Yes, it’s the referee’s job to make things challenging. That’s what I’m saying. Trouble is, that tends to result in the players getting mad, yelling, and ragequitting. Because they don’t want challenge, they want to steamroll win everything all the time.