Arilyn
Hero
I don't like the concentration rules. I don't mind if casters stack spells, as it just means they're using up their slots more rapidly, and frankly, in 5e, there aren't that many buff spells anyway. I don't like the scatter shot approach the designers used in determining which spells have concentration and which don't. How come mirror image doesn't require it and blur does? I find the extra rolling annoying and easy to forget. When we used concentration, casters spent a lot of time trying to avoid them, and low level clerics were really annoyed having their protective spells drop before they actually did anything. And low level clerics were annoyed that they had more concentration spells than wizards.
I axed the rules. It has freed things up, and my casters aren't actually feeling overpowered. Course, at our tables, casters share around their spells, not just casting on themselves.
Anyway, it hasn't altered our game in any meaningful way. I'm not advocating vehemently for this change, as I realize concentration is widely liked. I'm not going to argue that what we are doing is better for the game. For our particular group, however, axing the rules has been a relief.
One note: haven't totally killed concentration. Left it for a few spells, like Hunter's Mark and Hex. And spells can be disrupted if caster is hit or injured in some way.
I axed the rules. It has freed things up, and my casters aren't actually feeling overpowered. Course, at our tables, casters share around their spells, not just casting on themselves.
Anyway, it hasn't altered our game in any meaningful way. I'm not advocating vehemently for this change, as I realize concentration is widely liked. I'm not going to argue that what we are doing is better for the game. For our particular group, however, axing the rules has been a relief.
One note: haven't totally killed concentration. Left it for a few spells, like Hunter's Mark and Hex. And spells can be disrupted if caster is hit or injured in some way.