Dave Berendhuysen
First Post
[5E] Ælor Cıtar
Hello En World community,
My friends and I have recently begun to take roleplaying a bit more seriously. After running several purely improvised one shot adventures in the theater of our minds, some were talking about progression.
As I've taken the roll of game master most commonly and am ready to put more time into it, I decided to educate my group with the rules of D&D 5E, even though I'm completely new to the system.
My current plan is to use adventures from other modules and suit them to my homebrew setting. Now, I'm a bit overwhelmed by all the great material out there, so finding suitable adventures becomes a challenge by itself. Which is what brought me here, in the hope someone knows adventures that can complement my setting.
The players will be brand new and starting at level 1.
The Setting
The setting is Ganymede, which is the biggest moon around Jupiter. Ganymede's core is gaseous and landmasses of different sizes drift around the surface. On the largest of these landmasses lies the capital of our local super-cluster: Ælor Cıtar.
The layout of Ælor Cıtar feels like an Escher painting, in which its best to ignore any kind of logic in the layout and just accept where you are and what you can see. This gets intenser because of the moon-like gravity, allowing creatures to do all kinds of acrobatics.
As the players arrive in the welcome hall of the arrival center, they meet an NPC that explains them what kind of effects augmented reality has on the livelihood of the city.
They learn that you can earn money through augmented reality while playing various games.
While in AR (augmented reality) I plan to give players normal quests and starting equipment, so they can fight goblins and orcs through the streets of the capital.
The players start with enough money each to buy a single augmented enhancement. The most logical enhancements being a pair of glasses or ear-plugs. Meaning they could pool the money together and have one or several players perceive both sound and sight, or they might choose not to share their money and have either sight or hearing for themselves.
When the players have earned more money, they can buy additional augmentations not necessarily connected to augmented reality. Think shoes that allow you not to drift of while dashing, an exo-skeleton for improved strength, etc.
Plot
I'm already working on a dark scheme that's brewing in the background that the player's are going to face some day. But I want the players to get more accustomed to the world first and have the plot-twist come in an unexpected 3rd or 4th session.
Example quest
An example first quest I'm thinking about is when the players exit the arrival center and find themselves in the square of the bustling metropolis. A desperate looking middle-aged human asks them for help. His house has become occupied with an orc and his goblin followers. The man isn't able to enjoy his AR, nor support his family because the orc is too much of a challenge. He needs help to get rid of him. It's a simple quest; accept terms, fight monsters, earn reward. Which is why I'm looking for quests with a bit more complexity.
Questions and concerns
Being able to flesh the campaign out to something my friends are thrilled to come back to poses me with a couple of questions:
Thank you in advance,
Dave
Hello En World community,
My friends and I have recently begun to take roleplaying a bit more seriously. After running several purely improvised one shot adventures in the theater of our minds, some were talking about progression.
As I've taken the roll of game master most commonly and am ready to put more time into it, I decided to educate my group with the rules of D&D 5E, even though I'm completely new to the system.
My current plan is to use adventures from other modules and suit them to my homebrew setting. Now, I'm a bit overwhelmed by all the great material out there, so finding suitable adventures becomes a challenge by itself. Which is what brought me here, in the hope someone knows adventures that can complement my setting.
The players will be brand new and starting at level 1.
The Setting
The setting is Ganymede, which is the biggest moon around Jupiter. Ganymede's core is gaseous and landmasses of different sizes drift around the surface. On the largest of these landmasses lies the capital of our local super-cluster: Ælor Cıtar.
The layout of Ælor Cıtar feels like an Escher painting, in which its best to ignore any kind of logic in the layout and just accept where you are and what you can see. This gets intenser because of the moon-like gravity, allowing creatures to do all kinds of acrobatics.
As the players arrive in the welcome hall of the arrival center, they meet an NPC that explains them what kind of effects augmented reality has on the livelihood of the city.
They learn that you can earn money through augmented reality while playing various games.
While in AR (augmented reality) I plan to give players normal quests and starting equipment, so they can fight goblins and orcs through the streets of the capital.
The players start with enough money each to buy a single augmented enhancement. The most logical enhancements being a pair of glasses or ear-plugs. Meaning they could pool the money together and have one or several players perceive both sound and sight, or they might choose not to share their money and have either sight or hearing for themselves.
When the players have earned more money, they can buy additional augmentations not necessarily connected to augmented reality. Think shoes that allow you not to drift of while dashing, an exo-skeleton for improved strength, etc.
Plot
I'm already working on a dark scheme that's brewing in the background that the player's are going to face some day. But I want the players to get more accustomed to the world first and have the plot-twist come in an unexpected 3rd or 4th session.
Example quest
An example first quest I'm thinking about is when the players exit the arrival center and find themselves in the square of the bustling metropolis. A desperate looking middle-aged human asks them for help. His house has become occupied with an orc and his goblin followers. The man isn't able to enjoy his AR, nor support his family because the orc is too much of a challenge. He needs help to get rid of him. It's a simple quest; accept terms, fight monsters, earn reward. Which is why I'm looking for quests with a bit more complexity.
Questions and concerns
Being able to flesh the campaign out to something my friends are thrilled to come back to poses me with a couple of questions:
- What are good story lines that fit this setting?
- What are major pitfalls that I should look out for with a setting like this?
- Are there any monsters that could possible thrive in a low-gravity atmosphere?
- Are there monsters that would do well in an augmented reality environment?
- Are there certain plots or story-lines that come to your mind when reading about the setting?
- What changes can I make to the movement rules to make it thematically consistent?
- A downside to using augmented reality instead of magic is that players can't be influenced physically. Are there ways to circumvent effects like being shoved, knocked down, etc?
- Do you have any other/additional tips for me?
Thank you in advance,
Dave
- Do you have any other/additional tips for me?
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