DND_Reborn
The High Aldwin
The dislike of expertise isn't limited to rogues. Any archetype feature that grants double proficiency bonus has the same issue. How about a fighterish subclass of rogue? ;-)
While looking over the classes, it occured to me that Rogues are the only "battler" class (Barbarian, Fighter, Paladin, Monk, Ranger, and Rogue) that don't every get the Extra Attack feature. The other five classes all get it at 5th level. Is there some reason behind this? They are limited to one sneak attack per turn, so it isn't as though they could get more sneak attacks or something. I thought maybe one of their archetypes would get it at least, like College of Swords for Bards, but there wasn't anything there either.
While enough rogue nerfing has been going on, would it be crazy to unnerf them a bit and allow Extra Attack at some point? If not 5th level (like most others, except Bard), then 6th?
Thoughts, anyone?
The dislike of expertise isn't limited to rogues. Any archetype feature that grants double proficiency bonus has the same issue. How about a fighterish subclass of rogue? ;-)
shrugI wouldn't go so far as to say that the rogue is underpowered on the whole, since they get a lot of nice non-damage (and non-combat) options -- a big part of their value is in their skills! -- but it's true that in a game with feats (read: pretty much every game), they lack a path to being a top tier DPR class.
Whether they should be given a path to being a top tier DPR class is another question, since compared to the fighter, say, they have a lot more utility baked in to even the base class, so it's probably only fair that the fighter get better damage abilities.
All this talk about skills is fine and all, but the Rogue lacks a damage-dealing build.
Perhaps you’ve never seen a half-orc assassin in play at your table. It’s real, and its damage is spectacular.
It doesn't need to be a monster's turn. Commander's strike allows it on a player's turn, for example. Picking up that ability somehow can turn one petson's attack into a sneak attack rather easily. Just not sustainably.Turn, not round. You can sneak attack on your own turn and then again (using a reaction) on a monster's turn for a total of two sneak attacks each combat round.
(I am currently unaware of a way to gain more than two)